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Patch Notes

NEW FEATURES

  • The custom controller/keyboard binding loader now adds missing default bindings.

  • Workers can now be dismissed from the Workstation panel.

  • Input hints are now shown during food selection.

  • The residents panel now uses a more contextual layout.

  • House panel navigation layout and behavior have been updated for better usability.

  • The animal data cell layout has been updated to prevent text from being cut off.

  • The Pantry panel is now fully localized.

  • Panel highlighting has been updated for better readability.

  • The Settlers panel now displays all icons correctly.

  • New glyphs for gamepad have been added.

  • NPCs that get stuck in a building, in the air, or in an off-navmesh location are now automatically repositioned.

  • Glyphs in notes have been updated to the new atlas.

  • Controllers are now supported in the main menu.

  • Missing controller bindings for DualSense controllers are now available.

CHANGES & FIXES

UI & UX

  • The hotkey icon for the Lift Up action now displays correctly.

  • Incorrect icons in the icons database are now correct.

  • The glyph for enabling filters on the transport screen now displays correctly.

  • The button prompt for "Filters" in the Storage Management tab now displays correctly.

  • Button prompts now appear correctly across all Craft tabs.

  • Players can now scroll through the item list in the Pantry.

  • Checkboxes in the Management missions tab are now marked correctly when completed.

  • The button prompt for waypoint removal now appears on the Map tab.

  • The furniture list no longer exceeds the allocated window on the Rent Out panel.

  • Text in the Pantry menu is now an appropriate size.

  • The Analyze icon and Equipped icon are now the same size.

  • The radial menu is no longer accessible on the trade screen.

  • Number combinations in the 'Craft multiple' progress UI no longer display as fractions.

  • The "Buildings" entry in the Journal tab no longer overflows the text border in some languages.

  • Button prompts on the Management tab now display in the correct case.

  • All relevant buttons are now visible in the Workstation tab, not just "Hire".

  • Active subpanels in the Manage panel are now highlighted correctly.

  • Sub-navigation in the Manage panel is now easier to read.

  • The Workers panel highlight now displays more clearly when selecting assignable buildings.

  • Building list navigation now works automatically after the panel opens.

  • Food selection for animals and settlers now has a more intuitive UI.

  • The houses list in the Residents tab now displays more clearly.

  • The workplaces list in the Residents tab now displays more clearly.

  • The houses list is now easier to navigate.

  • Highlight in the Warehouse tab (Management) now displays more clearly.

  • Highlight in the Settlers contextual panel now displays more clearly.

  • Highlight in the Settlers tab list now displays more clearly.

  • The buildings list selection highlight now displays more clearly.

  • Item descriptions now display correctly in the storage menu.

  • The chest panel now registers navigation input on the first press.

  • Chest selection now starts from the first row.

  • Item descriptions now display correctly, loading only after the details panel has initialized.

  • The trash button now registers clicks correctly.

  • The buildings list now supports mouse scrolling.

  • The active panel now refreshes correctly when a mine building is selected (stone/iron/sawmill).

  • The interaction button now correctly opens selected house details.

Controls & Gamepad

  • Hotkeys are no longer missing when placing objects or furniture.

  • The hotkey for adding/removing guards in the management panel is now correct.

  • Filters in the transport panel now work correctly with mouse and keyboard.

  • The gamepad glyph now displays correctly when purchasing small farm animals.

  • Scrolling now works correctly when changing workplace in the Settlers Management tab.

  • Players no longer lose focus after equipping/unequipping tools & weapons.

  • The pause menu is now fully interactive with the D-pad.

  • The selected building index no longer resets continuously when using a gamepad.

  • The food state can now be changed with a gamepad.

  • The D-pad now works correctly in the food selection panel.

  • D-pad navigation in the building list now works correctly.

  • Horizontal D-pad navigation is now supported.

  • Navigation events are no longer sent to multiple lists simultaneously.

  • Only the active list now holds focus when switching between the player and chest item lists.

  • Changing a filter no longer causes focus to be lost when the new category contains fewer items.

  • Closing the quantity selection popup no longer closes the entire chest panel.

  • Input on the chest panel is now blocked while the quantity selection popup is open.

  • Crafting can now be canceled using a controller.

  • Journal navigation with gamepad now works correctly.

  • D-Pad navigation issues on DualSense have been fixed (may require restoring controller settings to default).

  • Navigation in the Settlers panel on DualSense now works correctly (may require restoring controller settings to default).

  • The DualSense controller now works correctly on the Map panel.

  • The DualSense controller now works correctly on the map in the Management Panel.

  • The touchpad icon for the DualSense controller now displays correctly.

  • Floor height adjustment using D-Pad Up/Down now works correctly.

Gameplay

  • Players can no longer place fences on farm fields.

  • Players can now move while placing a building when holding a weapon.

  • Resources in FPV mode can now be collected without needing to get too close to them.

  • Equipped clothing can no longer be dropped while the player is wearing it.

  • Items now disappear from the Radial Menu after the player uses the place or drop option.

  • Players can now destroy Pigstry and Goat shed buildings without needing to reload the save.

  • Players are no longer pushed far away when going through building doors.

  • The skill points number now updates in real time after unlocking 3 skills.

  • The "New level 1" pop-up no longer appears every time the player levels up.

  • Identical items now stack correctly instead of appearing as separate entries.

  • Sold animals now disappear immediately after being sold.

  • Orders can now be placed in the General Store.

  • Players can now navigate between active transports.

  • The same transport can no longer be canceled multiple times.

  • Canceled transports now disappear immediately when canceled right after creation.

  • Players can no longer navigate to an empty row in the Rent House panel.

  • The building menu can no longer be opened while placing a fence.

  • Skills can now be upgraded twice in a row.

Buildings & Settlement Management

  • Clay mine and Gold mine now build as the correct mine type.

  • Building a coal mine no longer breaks the player's camera or prevents cancellation.

  • The workbench can no longer be destroyed during the crafting process.

  • Replacing a worker now correctly removes the previous worker.

  • The ingredients list now disappears correctly when exiting Production and New Production panels.

  • The looped option toggle in the New Production panel now works correctly.

  • The workers list now auto-selects the first worker when focused.

  • Empty resident slots in the residents list can no longer be selected.

  • Resident info now refreshes correctly after selection.

  • The house selection panel now closes correctly when dismissed.

  • The workplace selection panel now closes correctly when dismissed.

  • Resident count in houses now displays as a whole number instead of a fraction.

  • Switching between houses on the houses list now works correctly.

  • The house ownership toggle now works correctly.

  • The first house is now auto-selected.

  • Relocating residents to another house now works correctly.

  • Navigating the houses list no longer scrolls the residents list simultaneously.

  • Selecting a house now correctly updates the house info.

  • The residents list is now visible when opened from house settings.

  • Workers now appear correctly in the animal pen management panel.

  • Empty data cells in multiple panels can no longer be selected.

  • A worker can now be dismissed from a building even if another worker is assigned there.

  • Data cells no longer lose focus after a hire/dismiss action.

  • Resident assignment in the Manage panel now counts toward the appropriate missions.

  • The settler's workstation now updates immediately after changing the active settler in the Management panel.

  • The "Change" button in the Settlers menu in the Management panel has been disabled — settlers can be assigned to buildings in the Buildings section.

NPCs

  • NPCs now go to work in the Shed building correctly.

  • NPCs can no longer float in the air.

  • NPCs can now find their way home correctly.

  • NPCs are less likely to get stuck while navigating.

  • NPCs in homes are now detected and interact with furniture more reliably.

  • NPCs now sit at the correct height on furniture instead of floating above it.

  • NPCs no longer move in the background during the NPC house rental panel.

  • NPCs no longer end up outside their house after loading a save created at a large distance from the house.

Crafting & Items

  • The stone knife and Carpenter's hammer now work correctly.

  • The live hare trap now displays with the correct icon in the relevant craft branch.

  • The active item can now be unequipped during crafting without breaking animations.

  • Multiple crafting actions can no longer be triggered simultaneously.

  • The item change menu can no longer be opened during crafting.

  • The saddle list in horse inventory now works correctly with a gamepad.

Transport & Economy

  • Resources can now be correctly filtered on the transport screen.

  • Items no longer disappear after reaching max transport quantity, allowing quantity changes and removal.

  • The resource selection panel now closes correctly after sending transport.

  • Shop items now display as grouped correctly.

Localization

  • Words in the item quantity selection and cooking windows no longer wrap mid-word in Ukrainian localization.

  • The tooltip text "No city to select" in the Management tab is now localized in all languages.

  • The text description for the Thick-skinned skill is now available in Ukrainian and Russian.

  • The acquired quantity of resources needed for a quest no longer displays as "Null" in RU and UA languages.

  • The status message now correctly shows "Overheating" instead of "Freezing" after changing game language.

  • Map region localization text now displays more accurately.

  • The Manage button for houses is now correctly localized.

  • The Manage button for houses now uses the correct color.

  • Wall category icons in house management now display more accurately.

  • The POI scroll area no longer causes text to overlap.

  • The "Spacebar to skip" text on the cutscene screen now respects the active localization.

  • Outdoor decoration names now match the names shown in the radial menu.

Quests

  • Objective progress is now displayed correctly in The Promise quest.

  • The correct cutscene now plays for the quest "Sleep with Mercedes".

Technical & Save Data

  • Objects' names no longer disappear or become non-interactable after reloading the save.

  • Memory is now correctly cleared if the house rename panel closes unexpectedly during editing.

  • Paul's gunpowder now saves correctly.

  • Runtime objects now save correctly.

  • Technology state now saves and loads correctly.

  • The camera no longer becomes disengaged from the character after loading a save created while a gun was equipped.

  • Characters now animate correctly in the Inventory when time is stopped.

  • The glyph conflict between cutscenes and Spacebar has been resolved.

  • Settings category icons are now highlighted correctly.

KNOWN ISSUES

  • In some cases, if a building is placed on a high foundation, NPCs may not be able to properly navigate to their destination. This can cause them to walk around the building instead of reaching the target point. As a temporary workaround, NPCs may occasionally be repositioned to the correct location.

  • In some cases, NPCs may appear in a T-pose after loading the game. Moving away from the NPC should cause the issue to resolve automatically.

  • NPCs may sometimes be unable to exit a house if the player is standing close to the doorway. Moving away from the door should allow the NPC to find their way out automatically.

  • Some pre-defined buildings on the map (other than those placed by the player) may not provide proper protection from cold or heat.

  • Occasionally after loading a game, the Side Quest category may not be selected by default and the quest needs to be selected again to track it.

  • After destroying animal enclosures, the surrounding fences may not be removed automatically. The player must destroy each fence manually or save and reload the game.

  • If you experience issues with the DualSense controller, restoring the control settings to default often resolves the problem.