Hello Ninjas!
First things first: We’re thrilled to announce that you’ll be able to play the game this month!
We’ve reached a point in production where a lot of our systems are implemented and coming together. Now, your feedback is exactly what we need to take the game to the next level. Expect some rough edges and bugs—this is an alpha build, after all—but your input is crucial for helping us push development forward.
The playtest demo will feature a tutorial map and first level of the game, including a few of the main story quests.
We want to build this game alongside the biggest fans of the stealth genre, so please join our Discord:

Back to Business: Skills & Tools
Today, we’d like to introduce a few features you can expect in the game: skills and tools. These are the elements that will make your experience different every single time you play.
Skills
These are signature ninja techniques that are randomly assigned to two different loadouts, which you can choose between before starting each run.

You can unlock new skills on the skill tree by spending your hard-gained experience and honor points (we'll dive deeper into how those work in a future devlog).
Here is a sneak peek at a few skills we’ve already implemented:
Ghost Trick: In classic ninja fashion, you completely disappear for ten steps.

Aura Reading: Allows you to see enemies through walls to plan your next move.

Tools
Every ninja needs a proper arsenal. For this playtest, you’ll be able to utilize the services of the Alchemist, who brews special potions to boost your strength or silence your footsteps. The Craftmaster, on the other hand, will supply you with more lethal tools like shurikens and smoke bombs

And of course, a fan favorite—the poisoned rice ball—will be making an appearance (we see you, Tenchu fans!).

You will be able to unlock and acquire new tools by upgrading your hub village.
For Dessert...
Here are a few screenshots of our newly redesigned UI for you to check out.



Thanks for reading, and we'll talk again soon!