New Features and Improvements
- Data Models: - Customers: Tracks happiness, datacenter location preferences, SLA, average delivery time, and event logs. - Orders: Includes company reputation, recurrence types, assigned staff, and event logs. - Websites: Maintains hourly logs of visits and customer conversions. - Packages: Features setup fees, stock quantities, delivery times, discounts for recurring orders, and options for unmetered/metered traffic and CIDR selection.
- Dataset Updates: - Added 5,000 customers from the USA, UK, Canada, and Australia, with latitude/longitude for latency simulation.
- Gameplay Enhancements: - Time scale adjusted from 72 minutes to 24 minutes per in-game day. - Initial in-game date set to January 1, 2024. - Unity engine upgraded to version 6. - Improved form formatting and validation system. - Redesigned UI for order delivery with countdown, details, and checklist.
- Simulation Mechanics: - New algorithm to simulate visitor traffic and customer conversions using company reputation, marketing quality, and website performance.
- Order and Contract System: - Finished contract generator with recurring billing and cancellation handling. - Reworked order listing to prioritize expiration timers. - Enhanced order delivery system with countdown timers and delivery details.
- Rack Placement Improvements: - Removed gaps between racks. - Added automatic alignment when racks are placed near walls.
- Server Management: - Domains registered by players are now accessible via in-game browser if DNS zones and server software are configured. - Additional error types when accessing misconfigured domains. - Fixed bugs related to server software persistence on save reload.
- Package Management Updates: - Redesigned package creation and editing forms with new fields. - Fixed issues with unlimited stock configuration.
- UI and Accessibility: - Improved text contrast in website publishing checklists. - Asynchronous UI layout rebuilding for better performance. - Notifications added for successful saves on DNS and company data pages.
Bug Fixes
- Fixed incorrect network cable removal blocking in the network system.
- Corrected issues with misplaced cable connectors during installation animations.
- Addressed bugs in website publishing logic when modifying checklist items before publishing.
- Fixed save-related errors causing duplicated inventory creation.
- Fixed errors in hostname command visibility within FlockCMD help.
- Resolved bugs in package and order display logic.
Quality of Life Updates
- Removed serial numbers displayed on device fronts; added them to the focus text instead.
- Removed redundant mission entries for order delivery, unifying it in ControlHost.whs.
Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator
Discord: https://discord.com/invite/JuyyPbZ