Hi everyone!
We’ve been dropped off of radars for a while now. So I decided to write this post to share current progress.
First, the game is still in active development. It’s not cancelled nor freezed. We’re working on it daily and are close to polishing stage. Almost all texts are written but they require final editing and check before sending to translation.
Second, we’re two-guys team working on the game in our free time. We both have regular jobs and Field Hospital is our passion project. This implies that we have limited time and capacity to work on it. This is the reason we can’t afford enough time for marketing and PR activities. That’s why we don’t want to rush its release but to make it as good as we can. That takes us to...
Third, Field Hospital is a small game. Please, don’t expect too much. There are 37 characters, most of them are interconnected and share common story, some are independent. We design stories the way that everyone may find something personal among them. There is no placeholder character in the game that’s why their number is limited. Field Hospital is more narrative-driven rather than mechanics-oriented and gameplay is just a tool to explore stories and to make choices matter. The game is short but rely on non-linearity and replayability.
Fourth, we want the game to be as accessible as possible so we developed a localization pipeline for Field Hospital. It will be available in English, Russian and Ukrainian at release. We’re planning to translate it to other languages in several stages after release. First stage will include French, German and Spanish. Other languages will come after.
We want to thank everyone who wishlisted the game. It means a lot to us and we’ll do our best to don’t disappoint you.
Stay safe.
Nick from Gard Interactive
