Hello everyone in this Cruel Galaxy!
0.6b Update is live with a lot of quality of life improvements.
If you have tested our latest-test build, dont forget to discard it and swap to default build.
Freebies
- New Virgin Silver paint style available for all players who have launched game after release.
Bug Fixes
- Fixed a bug allowing ally ship to move in enemy occupied tile.
- Fixed a bug when some of Spaceship or Modules bars was not scrolling the way they must.
- Fixed bug when main menu Parallax effect goes on a vacation.
- Fixed bug when yo ustill see pop-ups, hovers and ship UI above overlay (Victory or Journal)
- Fixed a bug hiding HP bar in turn order bar.
Animations
- Added on-hit animations for shooting action (different for each ship model).
- Added ship destruction animation
- Added ship warp-retreat animation (only for Black Knights)
Gameplay Changes
- Easy mode! Black Knights faction now have ability to restore their ships even after they lose a battle. The ship must not be destroyed completely, of course.
- Chance to completely lose allied ship reduced by 50%.
- Restored trophy ships now got Virgin Silver painting by default.
Quality Improvements
- Each module type now have 3 different pictures instead of one (one for each size). 12 images added in total.
- All ingame graphics sized up to 1920x1080.
- All ingame UI size reduced by about 25%.
- All spaceships now auto-sort by power rating.
- All modules now auto-sort by type, and after that, by power rating.
- Now you can see damaged and destroyed modules by yellow and red overlay in combat, respectively.
- Un-selected and active module borders have been redrawed accordingly.
- In Fleet management screen, you now see if there more modules or spaceships to scroll.
- Hovering messages now only contains grey and white colors for text.
- Some buttons have been moved to more appropriate places.
- Skip button in dialogs now placed after Next.