Hello everyone, we are glad to announce that from now on we can send Closed beta-test key to those who want to participate in game polishing.
If you are interested, send email to [email protected] with subject "Discordia Beta test". If you have any ideas how to highlight the game on the Web, feel free to share in our Discord Server.
Now, lets look closer to features added in this major update:
Fixed errors:
* Combat event about Hull breach now repairs Hull as meant to
* Fleet management scroll issues fixed (Vanguard and Reserve lists)
* Enemy power now scales not only from number of ships, but from their rating
New features:
* Scouting system - before jump now you can choose one path of many with different singatures, and those provide more clear knowledge about enemy threat.
* Modules rework - now each module provides list of actions from activation types to disable and repair actions.
* Billboards rework - every ship focused in combat now have proper information floating above, like ally/enemy flag, turns to act, and most wanted, to-hit-chance.
Balance and quality issues:
* Game now autosaves before and after each jump, with scouted signatures as well.
* Signatures now have only three types of enemy chances: 0%, 50%, 100%.
* Spaceship stats rebalanced to reduce "1v1 Corvette kills Destroyer" duels chances.
* Spaceships now spawn near edge of map and with one energy on first turn.
* New spaceship thumbs for every available combination in game at the moment
* Navigation screen now shows Vanguard Power and provide a button to return in Fleet Management screen
* Space button in combat = skip turn
And much more, full list of fixes are available to our beta testers, thank you!
Stay in touch and tell your friends about upcoming release!