Hello Everyone!
Since our last update, we’ve been hard working refining the maps, fine-tuning the fish, and making sure every cast feels authentic.
This time, we have special news to share! Not only have we been making progress behind the scenes, but we’re also preparing to meet you face to face at one of the most important fishing events in the US, REDCREST. Let’s take a closer look at what’s new.

Road to REDCREST 2026
From April 17 to April 19th, 2026, the biggest stage in tournament fishing takes center stage at REDCREST 2026. This year, we are thrilled to announce that MLF: Pro Catch will be there.
We will have our own booth, where every visitor can stop by and try our game. Explore the map, test gear, and catch some fish! It is the perfect chance to take a deeper look into what we have been working on.

Giveaway Time!
To celebrate this, we are running a special giveaway from April 17th, 2026, to May 17th, 2026. Be one of the 5 lucky winners who will take home a YETI Tundra 45 Hard Cooler. This Rugged, Reliable, and tournament-ready cooler is the kind of prize that belongs on the water.

Fisheries
As we mentioned in the previous DevLog (here), the base game features six distinct maps, each inspired by iconic places across the USA.
No need to keep you guessing any longer - here is the list of maps you will explore in the game:
Sturgeon Bay (Wisconsin)
Lake Whitney (Texas)
Shadow Lake (Colorado)
Rock Creek Bay (Arizona)
Everglades (Florida)
Florida Ocean (Florida)
Each map is packed with different fish species (some of them live across the whole USA and can be found on a few maps), unique POIs, environment, and underwater bottom structure! Besides that, each map will feature a day-night cycle and dynamic weather!
And today, we will talk a bit more about.....
Sturgeon Bay
Sturgeon Bay is known for its clear waters and impressive fishing history. It’s home to huge Smallmouth Bass and Muskie, and it’s a favorite spot for Major League Fishing pros.





You can fish from the shore or take a boat to discover secret spots and find the best catches. Soon, you’ll get the chance to test your skills on these famous waters and try to break some records in the game. Get your virtual gear ready - the big fish of Sturgeon Bay are waiting for you.
At Sturgeon Bay, you will be able to target a variety of species, including Smallmouth Bass, Muskellunge, Lake Sturgeon, Northern Pike, Chinook Salmon, and many more.
Fish AI
Every fish in our game acts in a realistic way, not just during the fight, but even before you get a bite. Each map features a full day-and-night cycle and changing weather. Both the time of day and the weather affect how fish behave and how active different species are.
Fish are very aware of what’s happening around them and can be easily scared. If you drive your boat into a school of fish, they will scatter. If you move quickly through the water, you’ll scare them away. If a fish snaps your line and swims off in a panic, it will also frighten the other fish nearby.
But don’t worry - they won’t stay scared for long. After a short time, the fish will calm down and go back to their usual routines. Since they may have moved, you might need to use your boat’s sonar to find them again.
Fish also group together and patrol certain underwater spots. You’ll notice different behaviors, like predators and plant-eaters, and each species has its own swimming speed and habits.
Some fish will jump out of the water to try to shake off your hook, while others will dive deep to hide. So, picking the right gear and bait isn’t enough - you’ll need real fishing skills and awareness to catch the biggest fish.
There is much more to say about FISH AI & behavior, and we will dive into this in detail in our next devlog.
More catches await!
That’s all for this update. We hope you are as excited as we are! Every step brings us closer to delivering the authentic tournament-fishing experience we want you to play in.
Be on the lookout for our booth at REDCREST 2026, and don’t miss your chance to enter the giveaway for one of five YETI Tundra 45 Hard Coolers. If you are joining us at Table Rock, we can’t wait to meet you. If not, stay tuned, there’s plenty to come! Tight Lines, and see you in the next Dev Log!
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