Golfers now react more believably to things going wrong — less skilled golfers get visibly more upset about bad shots, while scratch players shrug them off as intended.
Fixed UI being flipped on linux builds.
Fixed textboxes not scrolling when text goes off the end.
Fixed character preview resolution in golfer customisation screen.
Countdown times such as the groundskeeper hire expiration now show the correct amount of time remaining.
Fixed a rare crash that could happen while tracking shots during a round.
Fixed the feedback window's text area overlapping the footer buttons.
Golfers now re-target a moving ball on a proper timer, so they follow their shots more reliably and no longer waste updates while the game is paused.
Fixed course rating summary showing incorrect star counts that didn't match the displayed review stars.
Fixed overwriting an existing save not actually saving to the correct location.
The save dialog now correctly shows the number of golfers currently playing instead of an incorrect cumulative number.
Fixed a crash that could happen when a golfer gave up trying to reach a blocked hole.
Fixed cup flags, practice green flags, and practice green tees not loading on some systems, which could cause holes to break.
The milestones panel is no longer modal and no longer blocks clicks on the UI underneath it.
Props and other objects now correctly stop being flagged as flooded when you raise the terrain above the water.
You can no longer accept competition challenges at dusk or later, preventing opponents from leaving mid-match due to darkness.
Fixed the challenges window sometimes showing stale data when opened from the top bar.
Removed formatting tags that were showing as raw text in a tutorial step.
New games now default to the Countryside map type instead of Bare.
Groundskeepers are now available to hire in sandbox mode.