Source: Steam Community (opens in a new tab)

- NEW
- CHANGES
- BALANCING
- AUDIO
- FIXES
NEW
- New unlockable character!
- New unlockable starter weapon system!
- New achievements!
- Drash now starts with Combo Strike!
CHANGES
- Shop item positions are now shuffled around, but there's still three of each type.
- Interactables now push pickups away from them.
- Forge - Not a 'hold to interact' anymore.
- Powerup Bundle - Now removes corpses and buttons on top of it.
- Tutorial Realm entrance is now a 'hold to interact'.
- Void Challenger - Now can only be attacked to interact if it's in the Antivoid.
- Porko Sheds do not have a locked camera anymore.
- Powerup Bundles from Bosses are now not corrupted during loops.
- Corrupted pickups - Now shows the trade over everything else, so it is visible even behind props. Now possible to trade a weapon for a corrupted weapon even if you only have one weapon.
- Players now have unique win animations.
- Loot Vortex - Now not guaranteed to spawn in the first area of a world, but instead the chances of one spawning gets more likely for each area that does not have a Loot Vortex. There's now a max amount of two per world.
WEAPON CHANGES
- Voidasher - Now does not show attack sequence UI.
BALANCING
- Shop - 'Common' weapons now do not show up in the shop, 'Uncommon' weapons are now a bit cheaper. Buying out the shop now gives two Powerup Bundles.
- Looping - Difficulty now increases slightly more after each loop. Enemy and Boss health are now increased a bit more past the first loop. During looping only the Void Puppeteer gives Void Fragments.
- Void Fragments - Spawn amount has been tweaked to be less past the first world.
POWERUP BALANCING
- Cloudy Arm - Now 'Rare' instead of 'Uncommon'.
WEAPON BALANCING
- Skull Whisperer - More skull damage, less swing damage. Spawning a skull now takes less durability.
NPC BALANCING
- Void Enemies now have more health.
AUDIO
- Updated impacts sounds.
- Updated ricochet sounds.
- Updated Emeraldon explosion sounds.
- Updated Void Fragment sounds.
FIXES
- Fixed player bullets being removed incorrectly when shooting near a wall sometimes.
- Fixed being able to see some lootables be removed as you spawned into a new world.
- Corrupted Pickups - Corrupted powerups are now transferred correctly between worlds. Corrupted weapons are now not able to ask for the same weapon.
- Fixed tutorial not resetting difficulty values to default, which caused the bubble tutorial to break when replaying the tutorial.
- Fixed music playing very loud for a short moment sometimes when transitioning between areas.
- Fixed sound effects from the world being audible when on the win screen.
- Fixed loot sometimes being stuck inside walls.
NPC FIXES
- Emeraldon Echino Baby - Should now destroy walls consistently during its run attack.
UI FIXES
- Interact prompt now does not say 'hold' if it's disabled in settings.
- Cinematic Skip Button - Fixed an issue causing it to be the wrong width sometimes.
- Fixed multiple tutorials active at the same time causing a visual bug.