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Tented house event, enemy dodging & blocking, remodeled hazmats - v0.49

Hey Everyone,

Another update is here! Introducing a tented house event, enemy dodging & blocking, remodeled hazmat enemies, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- tented house event
- some enemies can now dodge/block player attacks
- remodeled hazmat enemies
- unique lootable container for diggable dirt patches
- separate sections for settings
- button hint when aiming at a fluid container (removed auto-piss)
- few optimizations

CHANGED
- improved sky lighting on sunset/sunrise
- reworked clock build to show time of the day
- adjusted clock build recipe, description and icon
- difficulty now affects new game cooldown of fog-spreading events
- rain collectors now fill up faster
- diggable dirt patches are now save persistent
- diggable dirt patches no longer drop items on hit
- fluid detector now shows unique message when tested container is empty
- optimized few models

FIXED
- items in chests/inventory could disappear if their pool limit was reached
- jump height was affected by frame rate
- growables were reused between gardens
- rain collectors were filling up even when below something
- HUD scale setting was scaling the opposite way