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Fog-spreading events, improved AI pathing, more interiors - v0.47

Hey Everyone,

Another update is here! Introducing some new fog-spreading events, improved AI pathing, more interiors, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

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ADDED
- fog-spreading events (similar to geyser eruption)
- few more Urlando interiors
- tugboat wreck interior
- bulletproof & tarp armor are now also visible on your chest
- hit stun animation for hazmat enemies
- placed underwater enemy spawners to newer areas
- engine turn off sound when exiting a vehicle

CHANGED
- improved AI pathing
- you can now move while in air
- Urid-crusted boxes now drop only high-grade items
- enemies will now go against the attacker after death of target
- chainsaw guy now has a better looking chainsaw
- green big bush now drops both wood & organic waste
- reworked some textures
- reworked some sounds
- reworked few models

FIXED
- melee weapons & guns wouldn't hit objects/enemies if you were right next to them
- low height falls would sometimes cause damage
- underwater enemy spawners didn't work (causing very low amount of fish & sharks)