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New area, alligators, dry vegetation - v0.50

Hey Everyone,

Another update is here! Introducing a new area, alligators, dry vegetation, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

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ADDED
- new area (opened up the center of map)
- alligators (only appearing in swamps)
- multiple new dry cuttable bushes
- enemies now look burned when damaged by fire
- dry grass (for Hazerville, etc.)
- new collectable document
- more closet variants

CHANGED
- tarp/tenting is now immune to acid (for easier acid spraying of Urid)
- hitting stuff with weapons will now clean blood from them
- save files now have a normal name (after resaving)
- enemy walking sound is now louder
- adjusted human enemies height to match with player height
- stretched Hazerville fog area so it's no longer exitable on north side
- big bushes now drop 2 woods
- reworked some textures
- reworked few sounds
- adjusted far lands

FIXED
- low health effect sometimes appeared when you were on high health
- underwater fog was sometimes invisible
- main menu framerate wasn't capped
- ground texture had a visible seam in some places