Important Notice
Hello everyone. I'll continue to provide support and fixes for Vincemus if any critical issues arise. However, With Hotfix Patch v1.3.2 for Vincemus. I am announcing my intention to halt the progress of any new content. No new aircraft, missions, features, or balance changes will be shipped.
As much as I loved working on the game, a lot of the core systems used by Vincemus aren't available on newer versions of Unity and the project has become very difficult to work with. I've tried to modularise the project since release with some success however the current code structure makes adding modding support or proper downloaded content(DLC’s) impossible without rebuilding from the ground up.
Between fighting old code and a deprecated engine, I sadly have to announce that Vincemus will not be receiving any of the planned or new content updates.
Thank you to everyone who supported the project. Your feedback and enthusiasm throughout development have meant a lot.
I’ll be moving onto newer projects with the newfound skills and knowledge learnt through Vincemus’s development and hopefully be releasing even better games for the coming future.
If you’re curious about the new stuff I'm working on. You are free to ask away, as long as I’m awake I’m usually online. However realtime updates on development often shared through our patreon-chat channel on the server which can be accessed through donating any amount on my Patreon page.
Patreon Page:
https://www.patreon.com/c/VirtualConvict
I hope you all have a good one! Cheers,
Zer0
_____
Patch v1.3.2 | Hotfix & Final Content Patch
Changes
- Early Access & Donor Aircraft is now unlocked by default and is purchasable by everyone.
- Made some changes to Keybinding so you no longer can have duplicate Bindings.
Bug Fixes
- Fixed an issue with "HE belts" upgrade causing specific calibres from dealing damage to damage able units.
- Fixed an Issue in the Editor which caused some Data Corruption when Saving and Building.
- Fixed an issue where if rebinding more then 1 key bind it would cause the game to have multiple listeners in the background until the settings menu is closed.
- Fixed an issue with Bullet's having a "Double Death" effect causing leaks in the bullet pooling.
- Fixed an Issue with APHE Shells that would cause the "HE" to deal no damage to the target hit.
- This means using APHE on a target will now deal Impact & Explosive damage to the target hit rather Impact damage to Target hit and then Explosion damage to other damage-ables in the explosion's AOE radius.
- Made some changes to Ai aircraft when dealing with head-ons to better predict their target's AOA and to evade earlier if the target's predicted motion will cause a collision. I've also increased the strength the Ai pilots have in order to break in order to evade head-on collisions.
- With my playTesting. This should help with reduce head-ons by around 75%, the other 25% is usually cases where I'm travelling so fast that the enemy aircraft don't even notice me flying head-on into them. Or I'm moving so fast, they cannot turn hard enough to evade.
- Key Binding "Conflict" UI popup being unclickable in-game
- Fixed a problem that would cause "Dual bindings" after transitioning between missions and the Main Menu
- Fixed an Issue where Inputs wouldn't be saved if it was edited during InGame.
- Fixed an issue of the Spitfire MK Vb Loadouts 4 & 5 being incorrectly indexed