The tale of Civilization 7 and its controversial Ages system is now written into history, but it's all about to change with the launch of the Test of Time update. This allows you to carry a single civ through the entire timeline rather than switching out at key junctures. That sounds simple enough, but it presents a whole host of problems due to the underlying balance of the 4X game. In a new blog post, Firaxis Games Design Lead Matt Owens explains how it's solved this by giving its factions ways to adapt to eras outside of their heyday.
Read the full story on PCGamesN: Civilization 7's "Time-Tested" civs created a new balance problem, but Firaxis found the ideal solution
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