
We launched our Alpha Demo a few weeks ago as part of the Steam Next Fest, and we've been busy watching streamers and gathering feedback. We decided to leave the Alpha Demo up on Steam, for now, however, we will not be pushing updates to that particular build.
As a small indie dev team, we have to focus our attention on the further development of the game, and maintaining two parallel development branches would be very time-intensive. But don't fret, before we locked down the demo, we pushed a number of updates, so it's a fairly solid build.
We are planning on having a Beta Demo available in the Fall, so stay tuned! The Beta Demo will essentially be a vastly updated version with more bells and whistles than the Alpha.
The updates and bug fixes below therefore are not reflected in the Alpha Demo, but rather in our experimental/nightly branch. If you would like access to our experimental build to test these changes, feel free to hop on our discord and ping us. We've already given a number of streamers access to this branch for further testing, and ofc so they can test their skills on the newly balanced puzzles, to compete for bragging rights ;)
Below we've listed, in no particular order some of the new features that are currently in the experimental build.
SAVE & LOAD

Having this new feature implemented is going to be a huge game-changer- literally! This allows us to test mid to late-game balancing, as well as giving us a lot more freedom to jump right back into the fray.
AGENT SELECTION FOR CASES

After watching countless hours of streamers trying to send agents on cases and clicking on the wrong button, we knew something had to be done. The new "cocking" feature(?) required you to click on the agent and then they are prepared, and then you send them on their merry little way.
HIRING ANIMATION SEQUENCE

We've come to realize more and more how attached players get to their agents, so we decided to jazz things up a bit and have a bit of bling!
GEAR USAGE REVAMP

One of the other major frustrations for players was the use of gear during cases. Previously you had to find the little "gear" icon- and then choose it- now gear cards are shown by default.
NEW FEATURES
- New gear usage UI
- Ability to remove gear from agents
- Multiple agents can now be set as a case requirement
- Working video settings (resolution, quality settings etc.)
- SAVE AND LOAD FTW
- Agent animation on case accepted.
- Agent hired animation.
- Evidence counter during operations
- Randomised loading screen image
- Menu layout update
BUG FIXES
- Minigame - Safecrack lighting
- Minigame - Morse code music/ambient sounds
- On Load game agents default to driving status
- Triangulator reduced cone size
- Fake repo contracts rewards
- Case monetary loss no longer a constant -$25, randomized
- Fixed non-skippable logo intro
- Fixed Backgrounds for cases
- Contract Icon hover effect changes
- Gear cards have appropriate tier colors
- Fixed way too many typos for our liking
- Fixed VR pop-up warning (need to test)
KNOWN ISSUES
- none. WUT?!
FEEDBACK
What was your impression of our Alpha Demo? Fill out this form and let us know!
BUG REPORTING
If you've found a bug, feel free to use this form to log them. It would be a great help to us!
WISHLIST
You can wishlist Rough Justice: '84 and show us some love and by doing so, keep up to date with our development process.
https://store.steampowered.com/app/1291860/Rough_Justice_84/
