A lot has changed over the course of the last few months, and we here at Gamma Minus would like to show a bit of our progress and the iterations Rough Justice: ‘84 has gone through. Check out the video below to get an overview.
AGENT SYSTEM
Each agent has five stats, being Strength, Intelligence, Perception, Reflexes & Empathy, and an associated value representing their proficiency with said stat. Additionally, each Agent has a pre-allocated amount of Actions Points. You can read further information on each agent as well by clicking on their bio.
AGENT HIRING SYSTEM
Agents are to be considered temporary employees. They are hired for a short duration of time. This is dependent upon their allocated Action Points.
In the agent hiring panel, you can see the currently available agents. The pool of available agents is refreshed (currently every 3 hours), so if you don’t see an agent that you like, you can wait it out, or alternatively you can spend reputation points in order to force an agent pool refresh.
AGENT TIERING SYSTEM
Currently, there are 10 tiers of agents. You can unlock further tiers of agents by spending reputation points. This is not a guarantee that the new tier agents will necessarily be in the roster, they are simply added to the potential pool of agents.
ACTION POINT SYSTEM
Each “action” required a specific amount of action points, which are then deducted from that individual agent’s action point pool. For example, if an agent has 3 action points then they can potentially do three Tier 1 contracts, as Tier 1 contracts cost 1 action point.
Once the agent’s action points are depleted, they finish their shift and are removed from the agent roster (at the bottom of the screen). They are added back to the pool (with a potential cooldown) and can be hired again at a later date.
CARD USAGE
Each agent has three gear card slots. You can purchase gear for each agent at shops. (More on that in a later update!). Although gear cards cost money, they give agents a significant advantage when doing stat rolls during contracts.
CONTRACT TYPES
There are a number of different contract types in Rough Justice: ‘84, including Security, Repossession, Fugitive Recovery, and Night Shift. Each contract type has different rules and different rewards.
CONTRACT TIER TYPES
All contract types have three different tiers. The tier value of a contract dictates the difficulty level. A Tier 1 contract can be considered an easy contract, Tier 2 moderate, and Tier 3 difficult.
Finding the right agent to do the job, that has enough Action Points is crucial.
CONTRACTS
It is imperative to carefully read through the intro text for each contract. There are indications as to which stats may be required, or perhaps a vague indication as to whether a puzzle challenge and maybe even as to which one could potentially be in the contract. The wording is sometimes pretty straightforward, whereas other times it may be a bit cryptic, so it’s definitely worth reading the contract description so you know what to expect. Blitzing through the text only to find out that your agent required high strength, but you send an agent with very little strength can end up being a costly mistake.
CHALLENGES
There are two challenge types, being stat roll & puzzles.
DICE ROLL MECHANIC (STATS)
As previously mentioned, each Agent has 5 stats and an associated value representing their proficiency with said stat. This value is the determining factor that dictates how many dice the agent is allocated for a stat roll.
In the case of a Tier 1 Security contract, the amount of “successes” is one. The legend below shows what is considered a success. Here for this contract, a 4, 5, or 6 is considered a success.
PUZZLES
There are 15 different types of “puzzles” or mini-games all of which are era and genre-specific. These puzzles are sprinkled throughout the contracts. Some of them are quite easy and are nice pallet cleansers, but bear in mind that puzzles scale according to the tier difficulty of the contract!
One of the great incentives of choosing a puzzle challenge is that your agent gains an action point.
QUALITY OF LIFE IMPROVEMENTS
- Re-added spawning contract after contract completion.
- Initial Contract Count increased from 12 -> 15.
- Player controller: Removed scroll wheel to zoom (only one mode - overview).
- Player controller: zoom level 15k -> 14k.
- Player controller: RotationBoundsDeg: Y max range changed from -20 -> -15.
- Map Icons sizes decreased from 1.0 -> 0.7.
- Economy updates: agent wages/gear costs etc.
- AgentEquipment can be opened during the Contract Decision screen.
- Contract Icon Tier colors implemented.
- AgentEquipment can be opened during ContractDecision screen.
- Agent notification icon for shop contracts.
- Agency Hirable agents increased from 3 -> 5.
- Unhooked tutorial for AgentCards.
- Lose Conditions hooked up to GSheet.
- Reputation loss on trigger.
- HireAgent screen "Refresh" & "Unlock Tier" buttons updated to show valid costs.
- HireAgent screen Refresh button:
- Currently, Agent Refresh always costs 1 rep.
- HireAgent screen Unlock Tier button:
- Agency has "CurrentlyUnlockedAgentTier"
- Unlocking Agent Tier costs are linear to "CurrentlyUnlockedAgentTier", e.g: unlocking tier 2 costs 2
rep, tier 3 costs 3 etc. NB: unlocking new tiers don't effect anything yet (check Known Issues).
- AgentCards now show Agent Tiers.
CHECK OUT THE RECENT DEVS PLAY VIDEO
WRAP UP
It goes without saying that Rough Justice: '84 is currently in development and the info as well as the above-showcased videos, images, and GIFs are representations of the current state and are subject to change.
WISHLIST
You can wishlist Rough Justice: '84 and show us some love and by doing so, keep up to date with our development process.
https://store.steampowered.com/app/1291860/Rough_Justice_84/
HIT US UP

Our discord server is alive! You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Rough Justice.