NEW FEATURES
. Scores and preferences could be overwritten when someone updated a stand-alone game from Steam. They are now saved in user/appData
. Enemy Start sound can now loop. Also added missing volume and a short fade when the enemy goes inactive
. The maximum score can be set in the .game file. Example: BUG FIXES
. Adjusted master volume in the stand-alone build wasn't saved
. The score could be wrong with very big numbers
. Added a small fade for Weapons charge, warm-up sounds, and Sound triggers
. Attached waves sometimes didn't activate properly
. Once an invincible bullet collided with something it didn't collide with something else anymore
. Sprites animation speed was wrong in the editor, but OK once the game started [Regression]
. Reverted an optimization causing a 1 frame lag between objects position and its weapons position [Regression]
. Cloning an FX was not keeping the FX layer
. When choosing "Triggers only" in the Selection filter, Triggers links were not selectable
WARNING!
For people updating their own games on Steam (Nanoforce, Verisim skies, etc.), make sure to delete the .score file from your Steam/Content directory before uploading a new version of your game. If not, people's scores could be overwritten with your own scores.
Very soon this should not be required anymore.
