It’s been a while since I made a blogpost. I took the time to work on the game, refactor a lot of code and try out new features. I’ll try to post new updates every 2 weeks again from now on.
Scenarios
One of the ideas that I spend time on was scenarios. Hopefully they will help to give the game a lot more content and create a challenge for people that like to have a concrete goal. For people that like to build at their own pace without a concrete goal, the free play mode is still available ofcourse. Right now the game has 2 scenarios: City and Fast food. In the city scenario you have to build a profitable restaurant in a small space. In the Fast food scenario you have to deliver your food fast to win.

Main menu
The old menu was a bit boring and not really suitable for a premium game. That’s why I reworked the menu. The new menu uses assets from the city scenario and is based on New York.

Rigging
I also spent a week creating a new rig for the characters. I don’t have any experience with rigging so this is something that I had to learn first. The new rig will allow me to create my own animations for the game.

Guest rework
While the game has evolved a lot in the last year, the guests have largely stayed the same. They were a bit boring and stupid so the guest AI has also received a rework. This allowed me to add toilets and a slot machine for guests to interact with. The AI rework allows me to now add guest activities and interactions way quicker than before.
What's next?
I’m currently working on a new scenario. In this scenario you will need to build a western saloon. I’m also working on a day/night cycle and I’m reworking some UI.

