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Devlog #13 - Lucky 13

Dear Pathomorphologists,

For those of you who have already thrown off your apron, don't put it down, because we have some good news from our dissecting room and you may need it!

Even though it's still August on the calendar, autumn weather is slowly creeping up on us. Well, not only us, because in Petesville, with our pathologist, the first cold rains are also making their mark.

Both, our team and doctor Jack Hanmann, have had our hands full all this time. Photographing corpses, looking for diatoms, centrifuging test tubes, injecting, cutting, stitching, and as a result ... vertical slice!

What else should you know?

Sweaty foreheads, dirty hands, but we are happy to officially announce that we have completed the next major milestone with the Autopsy Simulator project! Since the release of the demo, two more chapters have appeared in the project. We fixed bugs, polished the graphics, but more importantly, we conducted three detailed autopsies and... something unusual disturbed Jack Hanman's everyday life. Curious what happened?

A lot of solid work is behind us, but it's not time for a coffee break yet. We don't stop and keep on creating next chapters, bodies and mechanics to make the game that will be somewhat scary, sometimes disgusting, but definitely a unique experience.

So meanwhile, you new adepts of the art of studying the dead, use this time to get a solid grasp of anatomy, laboratory procedures, and… gag reflexes, so that you are ready for the ultimate test at the autopsy table.
And since we have broken this long sepulchral silence, as an apology, we're opening the dissecting room door a crack and posting some new screenshots from the game. Hope you like it!

Also, we’d like to invite you to follow our socials and join our discord!

Sharpen your scalpels and wait for more!
Woodland Games