Fixed an oversight where German machine-gunners would not have gloves on in first person.
Fixed a visual bug where a floating bullet could be seen after picking up a DP-27 off the ground.
Fixed an exploit where artillery could be spotted beyond the fog distance and on the ceiling of the world.
Gameplay
Canceling a long-range artillery strike that hasn't yet started will no longer consume the strike (i.e., the strike is refunded and can be used at a later time).
Increased the number of projectiles in canister shots from 20 to 50.
Made standing recoil while hipfiring the MG42 and M1919A6 more consistent.
Maps
Fury Clash
Increased most objective lock timers from 5 to 10 minutes.
Added more minefield protection volumes.
Rhine River Advance
Fixed doors on a few buildings preventing players from entering.
Fixed bugged lighting on windmill mover.
Fixed missing staircase in Honopel objective building.
Fixed floating tree statics in the forest between Honopel and Refuel Area.
Fixed bug with the fog ring causing some objects to pop rather than fade in and out of view.
Removed M45 Quadmount construction from Allies.
Reduced view distance by about 75 meters to improve performance.
Reduced culling distance on static trees by about 40 meters to improve performance.
Removed ineffective anti-portals from the level to improve performance.
Added or optimized existing BSP netcuts to improve network performance.
Targnon Advance
Improved capture volume for AT Gun Position objective and reduced player requirement from 5 to 3.
Increased respawn timer for US M4A375W Sherman tank from 60 to 90 seconds.