Hey guys!
First off, we'd like to thank everyone so far who has participated in the tests and have provided feedback; it's been invaluable to discovering bugs or game-play situations we could not foresee without a full-scale test with real players. Thank you!
We are still putting the final touches on the new update; though there is still much work to be done!
Our engineers are currently clamping down on some pesky bug fixes, with luck and perseverance will we crush the majority of them. From an engineering standpoint, our big focuses this update has been squashing long-standing bugs and optimizing network performance. This has been no small task, but we are finally beginning to see a light at the end of the tunnel.
Those who played the tests might have noticed that the levels we showcased had a major face-lift; new trees, walls, grasses, fences, cover and objectives, just to name a few. This has been the result of tireless effort from our veteran level designer, Theel. This is hard and tiring work, especially since Darkest Hour now has a back catalog of 32 maps that need to supported.
And while not all of the levels will be getting a full face-lift, we will make sure that all the existing levels will be updated to support the new deployment system so that there is a consistent game-play experience across all official content.
Just so everyone's not totally in the dark, here are a couple of work-in-progress screenshots from the new version of Lutremange.
[img=https://scontent-sea1-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11731799_10153482392906692_3099496711315742608_o.jpg]
[img=https://scontent-sea1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11722292_625475413433_3525410026931314270_o.jpg]
We will be scheduling another official test session when we have enough new content to justify rallying the troops once again!
See you on the battlefield!