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v12.1.11 - Map Fixes & Balance Pass

We're back with another fix and balance pass to a whole load of maps! Check the notes below to see what's changed.

Map Changes

Chambois

  • Removed US halftracks.

  • Rebuilt map with different build settings to fix a BSP bug.

  • Increased cull distance of street pavers.

Cheneux

  • Made M36 Jackson reinforcements unlimited with increased respawn timer (180 > 240 seconds).

  • Made Tiger 2B reinforcements unlimited with increased respawn timer (600 seconds).

  • Reduced player requirements to capture all objective from 4 to 3.

  • Tweaked some map border and anti-precap minefield locations to be slightly more forgiving.

  • Fixed some US roles using M1 carbine rather than M1A1.

Dzerzhinsky Tractor Factory

  • Fixed dozens of BSP brushes with twisted faces on the map that were causing visual and collision bugs on the map.

  • Fixed main subtraction brush being too low and interfering with mortars.

  • Fixed issue with Park Dugout objective volume that could cause the player to not be in the objective when crouching in the dugout tunnels.

  • Fixed ability to enter an out of bounds building in the H3 grid.

  • Added new interior to warehouse building behind South Commons objective.

  • Added additional cover along the rail tracks behind the Administration Building objective.

  • Added new Axis objective spawn for the Logistics Bureau objective.

  • Reduced Soviet tank quantities with KV1E going from 6 to 2 spawns, T-34 M42 from 8 to 2 and T-60 from 6 to 3.

  • Increased T-34 M42 respawn timer from 140 to 180 seconds.

  • Reduced Soviet tank crewman roles from 3 to 2.

  • Updated construction limits.

Endsieg

  • Changed all objective capture speeds to be 2 minutes (was 2:40).

Foy

  • Expanded capture radius for Road to Noville objective.

  • Fixed US Radio Operator role had an M1 carbine rather than M1A1.

Hattert Advance

  • Updated construction limits for new system (these had previously not been set since the changes that came with the Italy update last year).

  • Axis can build 2 Flak 88s, 1 Pak 40 and 1 Flak 38, while US gains an increase to 7 HQs over default.

Konigplatz

  • Added new Soviet vehicle spawn.

Reichswald

  • Fixed an issue where one of the German main spawn vehicle hints was located under the terrain and could instantly destroy vehicles that spawned on it.

  • Reduced British respawn interval from 18 to 15 seconds.

Stoumont

  • Changed capture behavior when Retail Buildings or Dewez Farm objectives are recaptured by Allies. Instead of disabling the other grouped objective, this will instead unlock the Maison objective and leave both Retail and Farm active, preventing Axis from losing all momentum from a recapture.

Ten Aard

  • Updated Danger Zone influences for many objectives.

Bug Fixes

  • Added missing map details for Ginkel Heath on the map vote list.

  • Fixed a number of scope overlay textures that were incorrectly set to an incorrect LOD setting that caused them to render incorrectly for players running lower texture quality settings.

  • Fixed an issue where non-Tank Crewman could use the SdKfz 251/22 Pakwagen cannon despite Tank Crewman roles being required to drive the vehicle.

  • Fixed a bug where the M1A1 Carbine was using the incorrect melee hit sound.

See you on the battlefield,

Darklight Games 🕷️

P.S. In the next update, we may or may not have a progress report and some teasers on the upcoming mounted machine-gun update!