Hello everybody !
After some months without update, we decided to make an article about the progress of the development of the game.
Firstly, the team has a new member :) A new programmer decided to help us for the rest of the adventure.
The previous months, the team has made a lot of progress on the horror game mode, but we have also decided to do a rework of the first game mode. We have thought that a lot of things were not good and that we could do a much more fun game mode ! It is why we focus now into this rework. This is a list of the main changes :
- A smaller map, to avoid the exploration and to promote the action
- No more craft and items to gather around the map, it is not a marathon simulator for f*** sake !
- Replacement of the melee weapons with distance weapons (like bow and guns)
- No more objectives to defend, defend your skin and nothing else !
- More monsters with different types that the player will need to learn (explosive monster, armored, leader…)
- A gameplay for the day focused into the preparation of the terrain (workbench used to place traps and equipments for the monsters)
- News machines incoming to help the player, like the slot machine, or a machine to command weapons and objects !


More ideas are planned, but there it is for the main changes ! We implement little to little of these new systems and we hope to release a new version of the game very soon :)
Thank you,
The DeadSigns team
