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Text speed updates and some narrative/ending fixes

A few fixes here, but they're very important: some of these make sure the correct endings/epilogues play, which could be very narratively important at a critical moment!

  • Fixed bug where sometimes clicking an already spoken dialog line would lock the game in an uncontinuable state
  • Text speed has been updated, and setting the slider to max will make text pop in instantly.
  • Fixes to epilogue texts not matching what happened during regular play
  • Fixed problem where a critical email was sometimes missed during an ending sequence
  • Slight performance improvement for main interrogation scene (basically I deleted some stuff that wasn't visible)
  • Fixed bug where game got confused over whether player had killed anyone or not