Duo online co-op now available
One player hosts the game, another joins through the Steam Friend List
Steam Datagram Relay is used, there is no need to forward ports, host and client IP addresses are hidden
The host can autosave the game progress on every completed level
There is currently only one save for solo runs and only one save for co-op runs (belonging to the host, any client can join any co-op save)
The host and the client have their own superpowers, some superpowers have global effects
The host and the client have their own mutations, in case of different mutations the effect is chosen based on which player is closer to the event
Requirements for Host
300KB/s upload speed, 100KB/s download speed, minimum 1280MTU, <20% UDP packet loss, minimum 200/200 packets per second up/down
Requirements for Client
100KB/s upload speed, 300KB/s download speed, minimum 1280MTU, <20% UDP packet loss, minimum 200/200 packets per second up/down
Additional changes
Simulation and netcode tickrate increased to 200hz
Greatly reduced input latencies
Netcode extrapolation in case of dropped UDP packets
Rebalanced kinetics and speeds of entities
A lot of QoL related to Steam overlay and Rich Presence
Upcoming Full Release Update Plan
As the core features are almost fully polished now, the Full Release will happen after Update #5 somewhere next week. Afterwards the updates will be content updates (new biomes, environmental interactions), variety updates (more behaviors, superpowers, etc.) and QoL updates