Developer postOriginal post (opens in a new tab)

UI, QoL, Font, Collision, Hex, Audio Update [#3] + Online Co-op WIP Announcement

Readability Changes:

  • Info menu reworked to be easy to read
  • Mutation selection menu reworked to be easier to use
  • Font VFX removed to make text more readable, now can be turned on in Video options
  • Energy Bar will shrink when Dash is not ready

Audio Changes:

  • Game will no longer crash without system Audio output enabled
  • Game will restore Audio if Audio output is lost
  • Enemy Loop SFX adjusted to be more disturbing and overtly noticeable
  • Reduced directional audio panning
  • Increased doppler effect for looped sounds
  • Higher framerate Audio interpolation

Game Changes:

  • High-speed collision tunneling is gone, now you can Body Hit enemies with a perfect Dash, and the Enemy Pinballing is scarier
  • Hex causes chaotic Frenzied Movement, be careful!
  • Lifesteal is now gradual, not instant to prevent AFK
  • Lifesteal now has a maximum to prevent AFK
  • Enemy Wall Bounce now aims at the player slightly, not just the screen centre

EXPERIMENTAL! In the following days/weeks you might become able to participate in testing multiplayer on the beta branch! The updates on that branch will happen silently. Once the multiplayer is working, an announcement will happen and it will be uploaded to the main branch