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Killing Floor 1015 Beta Balance Patch 2

Fixes and General
- Fixed an error that was double the amount of money given to the team at the end of the round
- Only allow a single stun on a Scrake or Fleshpound, never another.
- Potentially fixed a bug causing the Patriarchs melee attacks to miss. Should now be fixed
- Increased blast radius and damage on grenades (Increased radius from 350 to 420 and damage from 250 to 300)

Sharpshooter
- Reduced Scrake and Fleshpound anti-Xbow buff a bit
- Returned the headshot modifier to the crossbow, but only for the sharpshooter
- Reduced the EBR's fire rate from 0.175 to 0.25

Beserker
- Fixed a bug in code applying extra damage to front attacks that was ment for back attacks
- Changed Zerker damage resistance to 40%, down from 50%.
- Brought the Zerker's speed buff back down 5%. Also, reduced the medic's by the same amount
- Increased Chainsaw damage by 16%
- Decrease Machete weight to 1. Reduce the knife damage so it does not one shot headshot clots. Damage went from 20 to 14, which is a 30% reduction

Demolitions
- Fixed ammo refill on Pipebombs so its half of the price of the weapon
- Reduced the weight of the LAW by 1

Support
- Hunting shotgun ammo price reduced. Cut to 15

Remember these changes build apon the changes for the first 1015 beta patch put out last Monday for the testers.