Scaling Changes Across Difficulties:
- Clots grab can be broken on Normal and Hard (but not Suicidal and Hell on Earth)
- Fleshpound extended Rage timer removed from Normal and Hard
- Removed quicker Scrake rage on Normal and Hard
- Removed Anti Xbow Headshot multipliers from Scrake and Fleshpound on Normal and Hard
- Removed single stun limit from Normal and Hard
Suicidal:
- Reduced Zed movement speed on suicidal to between Hard and Hell on Earth
Sharpshooter
- Reduced Xbow weight by 1 from 10 to 9
- Increased Xbow bolt price reduction from 30 to 42%
- Returned headshot multiplier to Dual HC
Medic:
- Reduced healing multiplier from .80 to .60 (started at .40)
Beserker:
- Removed armor from Berserker spawn bonus
Demolitions:
- Moved pipebombs down in their category