The following are the adjustments we have made for wave 3 of the beta test:
Scrake:
- Put the anti headshot multiplier back to 30% (started at 30, went to 40, now back at 30)
- Improved his rage ability (was not always raging at low health when he should have been)
- Stopped the Take Hit animation from playing when the stun should be locked (after first stun has been achieved)
Fleshpound:
- Put the anti headshot multiplier back to 30% (started at 30, went to 40, now back at 30)
Chainsaw:
- Increased headshot multiplier to 1 from .5
Patriarch:
- Improved his directional hit (should now only be hitting things in front of him and pushing them back)
Pipebomb:
- Improved pipebomb pricing irregularities
Scar
- Increased damage on SCAR to 65 (From 57 post 1014, down from 85 pre 1014)