Hiya guys,
Surviving Titan 0.6.8 will shortly be live! This update includes two new NPC's, a new cooking item, several balance changes, new sounds and some newly discovered bug fixes!
One of the main additions in this patch is two new creatures to discover! Crabs and Parrots have now found their way to Titan, if you can catch either one, they make pretty good pets!
If you have any ideas for the game then please feel free to join the discord and share them - https://discord.com/invite/hS8EnfR
Here is the full patch-notes -
• Added new crab NPC
• Added new parrot NPC
• Added a new cave to explore
• Compsognathus skull now stacks up to 10
• Added new cooking recipe - baked potato!
• Added new crab meat item
• Added missing rat sounds
• Fixed bug with some item info text overlapping
• Mossy stones now drop clay instead of sand
• Fixed a bug that would allow you to infinitely fill up buckets with milk
• All raw fish now stack up to 10
• Flour now stacks up to 50
• Potato’s now stack up to 50
• Changed bandage heal indicator from red to green
• Fixed bug with crafting materials being taken whilst a workbench was crafting another thing
• Added the ability for workbenches to return items such as buckets when crafting
• Resources will no longer clip through buildings while you are inside them
• Fixed some bugs with the pet 'call out' command not always working as expected
• Fixed bug with cellar entrance sometimes vanishing after being unlocked
• More gamepad improvements - now fully functional in the character creation screen
• Fixed bug with gamepad losing inventory slot when entering item info
• Increased health of the cursed eye from 10 to 30, added new sounds
• Fixed bug with player location sometimes not drawing on the minimap
• Improved vehicle collision checking
• Fixed a bug with caves sometimes spawning multiple exit
• Fixed bug with player going out of bounds when returning to a cave after dying in it
• Improved initial game load state to fully load screen
• Improved cave auto tiles
• Pearls now stuck upto 25
• Shells can now be caught while pot fishing
• Converted fishing trap to a world timer now - you no longer near to be near it for it to catch fish
• Added sounds to the fishing trap
• Fixed with pathfinding issues with the sarcophagus
• Added golden chest spawns to random caves
• Increased hitbox's of barrels
• Traps now only activate on players
• Crows will now no longer target tree's
• Increased cost of large stone walls to 10 rocks
• Increased cost of small stone walls to 6 rocks