Knock, knock, travelers!
Have you noticed how July has almost passed by? We definitely haven’t, as we’re fully engaged in preparation for the release. And there are fewer than two weeks left until then. So let's take a look at what we’ve prepared for you.
Knock on the Coffin Lid: Prolog Is Already Here!
We did it! The free-to-play version of our game, Knock on the Coffin Lid: Prolog has been released and is already waiting for new adventurers. Set out on a journey with Persival, defeat enemies in the fight for justice and honor, trying to uncover the truth at the same time. You can also test your skills in the challenge mode and earn some nice in-game bonuses. All of this is completely free!
A great opportunity to get to know Knock on the Coffin Lid before purchasing the full version. Did we mention it's free? :)

More Achievements for the God of Achievements!
Remember we talked about achievements in previous diaries? Well, we weren't kidding, and now we're ready to share the icons of the new achievements that will soon appear in the game. The recognizable set achievements are easy to spot, but what about the others? Share your guesses in the comments!

Truly Man-Made Magic
Our animators’ hands reached the greedy court mage and brought him to life. Figuratively speaking, of course, because this... let’s say former human is very much alive and ready to offer you his help. Not for a simple 'thank you,' of course. We advise you to take a closer look at his abilities; they can be very useful in battle.

The Herbs Are Always Greener Somewhere Else
Indeed, the plant from the ‘Herb of Oblivion' event is not as simple as it may seem at first glance. It can be very beneficial in right and skillful hands. Now, you just need to find those skillful hands…

Variations And Animations
The events at the old cemetery of the Northern Gate can unfold in completely different ways and may lead to various outcomes. To save you from having to visualize everything in your head while looking at a static image, our artists and animators have created new beautiful endings for this event. We won't show you them all, as there would be some pretty big spoilers, but we'll share a little bit.

Enemy Smash!
We’ve warned you that if you fight with enemies for too long, they’ll start to lose patience. To make sure you don't miss this moment and can avoid (or try to avoid) a grim fate, the enemies will receive not only the appropriate buff but also a corresponding red aura. Oh, and that definitely suggest anything good. Good luck!


How About Some Chit-Chat?
Greetings! This is Andrew aka Innrey, the founder of RedBoon. I’m dropping by briefly to share some news and to chat.
Day X, or rather day R (release) is just around the corner and our entire team is working very hard. Adding to the workload is the launch of KOTCL: Prolog, which we’ve been working on for the past few weeks, alongside the main project’s tasks. I’ve personally tested it a lot, both the storyline and the free run mode. I want to share my thoughts on it and, of course, a few bits of news.
First off, I’m happy with the result. It wasn’t without bugs and some nuances, but the mechanics, modifiers, rewards, interface, appearance, and much more—all of it looks great and it plays well. Yes, we’ve discovered quite a few bugs and almost got buried under them, but we managed to catch and fix them, and test the game again (and again, and again).
As I mentioned in one of the recent video diaries, the free run mode will work in synergy with the story mode, providing players not only with a chance to try new builds but also to receive more tangible assistance. I’m talking about bonuses, items, and cards that will be unlocked and then appear in the story mode of the game. In the books of our heroes, players will be able to see updated class portraits. And that’s in addition to other nice things that will be waiting for you after successfully completing the free run mode.


The upgraded display will serve as an additional indicator of a class's functional upgrade. It might seem like a minor detail, but it’s actually quite significant. These small touches contribute to the overall picture, and it’s important to remember that the devil is in the details. It’s a clear and immediate way to see which class has been well-developed.
I really hope those who’ve already played Prolog have appreciated our efforts and tried out the free run mode. Please share your thoughts in the comments—what do you think about Prolog and the free run mode? How do you feel about integrating bonuses into the story mode? I’m very interested to hear your verdict and feedback.
Well, that’s all for this week’s news. See you soon!




