Knock, knock, travelers!
This summer is truly a hot one, and we don’t mean just the scorching sun but the pace our team is working in anticipation of the release. Meanwhile, there are 5 weeks left until that day.
Guiding Star
When you’re searching for answers to the main riddle for our heroes—namely, how to defeat evil—it’s very important not to lose your bearings and not to stray from the right path. To achieve this, not only have we created a large event chain but we are also working on that chain’s visual components, specifically the auxiliary UI.
After the heroes discover key events, icons will appear on the map and in the event log to draw the players’ attention to new and important information.

The Magic of Animation
This week, we took another peek into the animators’ room to see how real magic is done. While no one is looking, take a look for yourself at how a certain mysterious and spooky event comes to life.
The first thing that awaits us is the familiar ‘palisade’. Our animators meticulously fine-tune and build it…

...to make even things that can no longer move, move.

Additionally…
Since we’ve touched on the topic of animations, let's focus here a little longer and take a look at the newest results of event-animation and more!
Neither Friend Nor Foe
The inhabitants of the Northern Gate who were unaffected by demonic influence are sick and tired of their new neighbors. They are ready to give their rescuers a very warm welcome. Don't miss this chance to prepare for an upcoming battle.

Don’t Mess with Sigismund
The new ruler has managed to mess things up. But naturally, he doesn’t see it that way himself, so he’ll cling to the throne with all his might. Be careful, waving a scepter isn’t the only thing he’s capable of...

What's Inside?!
Many people ask this question when passing by various mysterious places. Indeed, here’s an abandoned well in the middle of the Rotten Bog, and there's definitely someone inside it—what could go wrong? Just remember that curiosity can lead one to dire results. Spare yourself!

News on Free Runs
You've probably already heard and not just once that we’re working hard on updating the free-run mode. Currently, our team is working on the visual part of the task, which will not only dial up the ambience but also help you get your bearings.


How About Some Chit-Chat?
Hi everyone, this is Andrew aka Innrey, the founder of RedBoon. Yes, the atmosphere in our studio is truly hot right now, but we are keeping our heads up and facing all the challenges just like this dwarf.

Time is working against us; we have a lot to do and test, but seeing the current results, I’m proud—proud of our game, our team, and our warm and friendly community.
We have reached the phase of development where we’re not only finishing new features but also tidying up and polishing the entire game. I hope you notice this in our diaries.
Just a few weeks before the release is a special stage that requires even more concentration and effort. We’re doing a lot of testing and bug fixing. Every detail is important because the fruits of several years’ work, and your impression of KOTCL, depend on it. We’re working on the final balancing of the game play, fixing errors, polishing of the visual effects, and much more. Unfortunately, not everything will be ready by the release day. I’m talking about the daily runs which we’ve currently disabled for further refinement. Unfortunately, we’re running short not only on time but also on our internal resources to get everything done at once without losing quality.
In conclusion, I’d like to thank everyone who shared their opinion on the free runs and simply supported us in the comments of the last diary. My friends, you are our great support and help. You give us the strength to move forward and motivate us to achieve more! I cannot stress enough the value of your feedback for us. It is especially important now, when we’re still able to pull a couple of all-nighters :)
And with that, we say goodbye to you, but not for long. See you in a week!
