
We are looking for audio professionals and volunteers to help complete our first project, a roguelike game - Knock on the coffin lid.
If your whole life is about sound, or rather working with sound, then most likely you are the one for whom there is a place in the RedBoon team.
Our game has been available on Steam for a long time as an Early Access project, but in order to get one step higher and get close to the release, we need to close all our voice acting issues.
In addition to the gameplay, we have a beautiful and cool video. In order not to be unfounded, we will show a piece of the video that we made, but without the sounds, the video is rather dead than alive, despite all the efforts of our artists.
Video (Attention! There are some spoilers)
In addition to dubbing the video, RedBoon has a lot of open tasks for game sounds and music. This means that we are looking forward to those who want to be part of a dedicated team or collaborate with us on specific issues to help our game Knock on the coffin lid come out fully.
Most likely you are not familiar with us yet. Let us introduce ourselves. Knock on the coffin lid is a roguelike card game with its own world and style, the atmosphere of the canon fantasy of the Middle Ages and an unobtrusive but addictive storyline from a young Krasnodar development team - RedBoon.
Like all teams, young and ambitious, we decided to embrace the immensity to do: fast, cool on enthusiasm. But as you might guess, making a game with a roster of young and enterprising developers is a risk. But making the game a roster of young developers in 2020 is a risk multiplied by two. Therefore, despite a good idea and a good start, we quickly ran into difficulties. In the spring of 2020, RedBoon left some of its employees, but we did not give up, continued to work and in September Knock on the coffin lid became one of the winners of the Indie CUP, the largest competition for indie games in Eastern Europe, in the Critics Choice nomination.
In December 2020, we planned to launch a full release of KOTCL. But the spring outflow of staff and the departure of the game designer in November greatly slowed down our development, as a result we got the classic situation "expectation vs. reality".
Our story may seem sad, and it really would be if we gave up, but those who remained in the team decided to continue working and look for any opportunities to finish it and give the promised game to those who believe in us and support us.
So, moving away from the lyrics, we need a fighter in the team who will close our tasks by sounds. Will become a part of the team, maybe for a while, and will bring us closer to the release of our complex but cool and worthwhile project Knock on the coffin lid.
For communication:
Email: [email protected]
Discord
