v.1.0.1.0g
“Successor” difficulty is added for players who have easily cleared the Hard difficulty due to the balance issue in the early version and those who want a harder difficulty.
The enemies of the Successor difficulty has the same level of attack power as in the Hard difficulty, but with higher HP and Successor Difficulty-only new skills, passive, pattern, and etc. So even players who have already cleared the game will find it a new challenge.
Also, quests and reward items related to the new boss Glazzard the Ice Dragon, as well as legendary grade items for each job (available in all difficulty) are added.
In addition, the long-awaited feature of customization of heroes’ color is added.
*Customization of the heroes’ name will be added in future updates.
New arena mode is under development. We will keep you updated with the progress, please stay tuned, thank you!
- Boss Monster, Glazzard the Ice Dragon is added.
Quests from Chris can be expected after the first quest in The Ancient Capital has been cleared.
- Mythical grade defensive equipment of Clothes and Leather that can be obtained randomly are added.
- Successor Difficulty is added.
- Based on Hard difficulty, various challenge elements is added.
- HP of standard monster is increased by 5% for each level.
- HP of boss monster is increased by 10% for each level.
- Harmful Effect Resistance of bosses is increased by 10%.
- Difficulty-only patterns and skills of bosses and Large Monsters is added.
- Probability of Surprise Attack by enemies is double.
- Legendary grade items for each job are added.
- When the Black Market has been upgraded to the highest level, legendary grade items become available.
- Items can be exchanged with 3 Platinum Token that received from the elite boss in Arena.
- 1 Platinum Token can be obtained from defeating level 8 enemy, 2 from level 9 and 3 from level 10.
- Job-only items upgrade heroes’ skills and provide special passive effect.
- The material for Druid's "Leyden Reactor" is also changed to the Platinum Token.
Developer’s Comment: Like Druid’s Leyden Reactor, the characteristic of the job has been strengthened and the range of strategies has been broadened.
- The feature of customization of the heroes’ color is added.
- Effects of the Power Overwhelming and Dark Passenger has been changed to more powerful appearance.
- Saving the merchant in the dungeon allows you to sell items at the location.
- Items can also be sold at the arena.
- The price of second-hand items from the Dark Market and the items sold by merchants in the dungeon has been lowered by 20%.
- Fixed an issue that part of the face was hidden in the shield when Aria’s job was Warrior.
- Fixed an issue that the image was not shown correctly on the Monster Guide and Hero Details’ page.
- Exile
*Increased Flesh From Bone HP bonus from 150% to 175%.
* Increased Bleeding damage of Gouge from 20% to 30%.
* Increased Bleeding damage of Gouge+ from 30% to 45%.
*Increased Dark damage of Pulverize from 50% to 75%.
*Increased MP damage bonus of Eradicate from 100% to 125%.
- Time Traveler
* Lowered duration of Time Bomb by 1.
- Invoker
*Increased attack power of Familiar in Urge from 1 to 2.
- Apparitor
*Increased Attack power of Familiar in Interrogate from 60% to 70%.
- Warrior
*Changed Cooldown of Endure from 2 to 1.
- Cook
*Added 1 turn of cooldown to Chop, Cooking Torch and Flash freeze.
- Druid
*Increased the effect rate of Poison Cloud from 60% to 75% and expanded the range of target to all enemies.
*Increased the effect rate of Poison Cloud+ from 80% to 85%, damage of acid from 30% to 50%.
Developer’s Comment: Statistically, the highest attack power has been recorded for Warrior and Rogue. Other heroes often operate with utility skills, which may be due to the differences in the skill composition of each job.
We have decided that it was necessary to adjust the heroes with low-expected attack power and raised the power of the core skills of each job.
- Increased the amount of exp when cleared level 6 quests or above.
- Added Consumables Paper Charm, which carries the same effect as Paladin's Purification.
Developer’s Comment: We added Paper Charm as we have decided that more options are needed for our players in response to the additional of the Successor difficulty which enables enemies with new strengthening power.
- Increased gold / item acquisition-related effects for each equipment slightly.
- Fixed the formula for calculating continuous damage.
The formula in the previous version: (Additional damage)=[(Damage*Remaining time) /(Duration of new damage)], but in the new version, the new damage effect will be added regardless of the duration.
For example: If the original damage is 10, with a Bleeding effect of the duration of 2 actions, when added with damage 10, and the duration of 3 actions, using the former formula, it will be (10*2) / 3 = 7 (rounded), and the resulting damage would be 17, with the duration of 3 actions. With the new formula, damage of 10 will be added to the original damage, which gives 20, and the duration will be 3 actions.
Developer’s Comment: The continuous damage effect was often felt to be weaker than normal damage. The formula has been modified so that the strategy of stacking continuous damage becomes an option.
- Changed the Electrocute itself also has Electrocute Resistance.
- Changed the duration of Frostbite from 3 actions to 2 turns.
Developer’s Comment: Even if Frostbite has been given, it was difficult for bosses to last it for more than one turn, and not very efficient. Therefore, the duration has been changed so that it will have a reliable hit assistance effect against bosses.
- Lowed the evasion rate for bosses by 3%
Developer’s Comment: The Boss Monster evasion rate has been reduced slightly to relieve the stress caused by frequent misses.
- Dietrich
* Deadly Nails can now be used even in the Back Line. Increased the speed for creating the alter egos.
* Mirror Image+ can now be used when HP drops to 50% or lower.
- Sasquatch
*Increased Cooldown for Rabies from 2 to 3.
*Increased Cooldown for Rabies+ from 1 to 2.
- Ogre
*Lowerd Damage Multiplier of Frenzy from 75% to 50%.
- Pit Fiend
*Base attack power drops by 1.
- Pit Lord
*Added penalty of 10% to the accuracy of Brandish.
- Faunus, Satyr
*Added penalty of 10% to the accuracy of Wheel Saw.
*Changed duration of Enrage to 2 actions.
- Mimic
*Reduced the encounter rate of Mimic and Fancy Mimic by 25%.
- Orc Chief
*Lowered Max HP increasing effect of Leadership from 75% to 60%.
- Purin the Witch
*Treated as large monster and evasion bonus in the back line is removed.
- Marron, Pudding
*Attacks from Marron and Pudding are no longer Countered.
Developer’s Comment: The issue where the counterattack-based strategies of Monk and Warrior could not be used when fighting Purin the Witch has been fixed.
- Fixed an issue that the healing bonus was not applied to skills and items that recover HP at a certain rate.
- Fixed an issue that Invoker and Apparitor did not appear from Cage and Frozen Doll.
- Alleviated the situation that the Bonfire was generated far away from the entrance of the dungeon.