Hi looters, I am excited to announce that Dungeon Looter is on Steam today.
For a short, informal introduction, it is a game focusing on PVE (player versus enemy) co-op.

(currently on its 1.5 years of development)
The idea behind it is not anything fresh or new (duh!), it's just a recipe that is out-shadowed by newer wave of today's genre like survival-crafting, MOBA, or battle-royale to name the few.
I don't have much to brag about the gameplay yet since the game is still a bit on a hot furnace of development and tuning to prepare for its first early access release, but for basic stuffs, you dive into randomized dungeon, steal stuffs to survive, rekt the boss (or get rekt by them), take some item home, simple as that.
And since we are here, let's talk about what game idea are stolen, eh I mean inspiration behind Dungeon Looter's a bit.

Survival Project (PC, 2003, I.O. Entertainment, (c) HanbitSoft)
Ehrgeiz - Brand New QUEST (PSX, 2000, (c) Square)
The main inspiration of dungeon crawling and item management came from Ehrgeiz quest mode, where you must conquer the dungeon within limited resources whether found in dungeon or prepared from town.
But for the combat, it gets its share of formula from Survival Project, an online action game released in 2002 (the era when the 56K MODEM is still a thing), saw its short live on international stage in 2003 before finally closed. Left some fan and players unfinished and still yearning for more.
Fast forward to 2020, someone finally decided it has to be done, and with some simplification, modernization, and sprinkle of today's popular formula, rougelite + online coop, and there you go!
Dungeon Looter
I hope it could deliver the decent co-op experience in today standard while able to have the 'simple fun' yet challenging feeling of the game from 2000 era.
And for Early Access title, feedback are welcome!
I will be leaving Dungeon Looter in your care.
See you in DUNGEON!
