Hey everyone!
Time for the weekly patch notes!
ADDITIONS
- New Weapon - Pulse Blast - Decimates all foes and projectiles with a close range shotgun-like pulse! (Attacks 50% slower than your current attack speed, does damage equal to current damage x2 (scales down to damage x 0.8 at the edges of the pulse)
- Added node on grid to unlock the Pulse Blast.
- Captain Zelos now has a new second phase with lots of destruction and it's not easy.
ADJUSTMENTS
- The text object that shows your current scraps in The Grid and during the story mode runs has been extended and no longer acts weird when you reach 4 digits.
BUG FIXES
- Fixed some piping in the grid, its alignment was off and didn't light up. - Ongoing improvements over time.
- Fixed a bug where sometimes the player's stats would be reset when you explode.
- Fixed an audio bug where the music would sometimes not change after reaching a boss.
- Fixed a bug where a new of the perks would not save or persist between runs.
- Fixed a bug where you would sometimes not receive the scraps that you collected after finishing a run when you reached The Grid.
- Fixed a bug where the Laser powerup would not recharge randomly.
- Fixed a bug where the Laser would not recharge after having the current laser expire.
- Fixed a visual bug where the boss' health bars were not overlayed correctly and appeared offset.
Thanks and see you all next week for a Major Update and perhaps a new boss! Keep flying!
Josh
Static City Games
