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Tire Tinkering for the Steam Summer Sale

Most significant is that the Spin Grip move (Hold Jump -> Rev Up -> Touch a wall) has been greatly improved in ways that ought to lead to even more creative movement.

When you latch onto a wall, it becomes your new "ground", just as if you climbed onto it from a slope. You can jump off from it—or even accelerate down it into Overdrive! It's also much more powerful, able to launch you upward even more than before.

Of course, you can chain all of this into Double Jumps, bounces, Quick Drops, and so on.

Other things:

  • There's now a Courses Summary screen, accessible in the Hub World.

  • The tire is actually symmetrical now, rolling back and forth without actually turning around. Related, the headlight in dark levels is much more predictable in where it shines.

  • Probably the best hat in the game, hands down, is now in.

  • More Sapphire Lugs are hidden throughout the courses.

  • Bug fixes:

    • Tire Friend no longer falls through the floor sometimes upon spawning into a level. Oops!

    • Quick Drop no longer pauses near the ground.

    • Rolling off of, and then quickly back onto, momentary (red) or multi-use (blue) switches doesn't glitch.

Got some camera improvements in the pipeline, too. Probably also a new course, but I wanted to get this update out there and into your hands before that.

Happy Tiring!