Then there was our protagonist
to think about. Being a 12-year-old girl, she’s not capable of much in the way of acrobatics. No tomb raiding or assassin creeding for our little puzzle solver!
This, however, led us to worry that playing as our character wouldn’t be exciting or stimulating enough.
We tried adding a few things to make our protagonist’s physical gameplay a bit more high-octane: we gave her some high-winding vines to climb;
unfortunately, as we tried to affect the intangible pacing of the game, we found it impossible not to disrupt the actual speed of gameplay;
in order for our hero to feel right, we couldn’t let her climb up the vines too quickly, it felt too dissonant packaged with everything else we’d made so far.




Wallpaper engine for Ever forward:
https://steamcommunity.com/sharedfiles/filedetails/?id=2111445966&searchtext=ever+forward
Stay tuned for more fromPathea Games!
http://pathea.net/
Check out Patheas other games!
https://store.steampowered.com/app/1325290/Ever_Forward_Prologue/
https://store.steampowered.com/app/1220370/Ever_Forward/
https://store.steampowered.com/app/666140/My_Time_At_Portia/
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