Greetings!
In this update, we have introduced a random affix gameplay for Season 5 [Arcane Talisman], as well as the Talisman Affix carry-in/carry-out function in Season level 35.
We've also made gameplay adjustments to Hero [Xing Zhe] and Weapons [Bone Dragon] and [Flowing Light]. Additionally, the season selection entry now allows [Lyn] and [Momo] in Season 1 and 2.
The Summer Sale is ongoing! From June 26th 10:00 to July 10th 10:00 (UTC-7), Gunfire Reborn and its DLCs are available at a limited-time discount. Thank you for your attention and support—enjoy the game!
---Gunfire Reborn Studio
Season
Season Gameplay
When the Season Level reaches 35, you will unlock the Talisman Affix gameplay and the Talisman Affix carry-in/out function.
The Affixes will be unlocked when the Talisman upgrades to Legendary quality. You can reforge Talisman's Affixes at the Talisman Merchant. After runs, you can select a Talisman with Affixes to take out and use it in the next run.
Season Selection
You can now select [Lyn] and [Momo] to play the contents of Season [Arcane Ascensions] and [Destiny Mechanism]
Hero
[Xing Zhe] Adjustments
We've adjusted the gameplay of [Xing Zhe], including Skills, Talents, Ascensions, and Spiritual Blessings
Skill
[Essence Chain]
Old Effect:
Draw out Soul Essence from your bracelet, dealing 500 normal DMG to up to 4 enemies in front, and extracting their souls to enhance your weapon. +2 temporary Weapon Levels for the next 6s
New Effect:
Draw out Soul Essence from your bracelet, dealing 500 normal DMG to up to 4 enemies in front, and extracting their souls to enhance your weapon. Gain 1 stack of [Qi] for each enemy affected by Essence Chain, up to 6 stacks
Qi: Each stack of [Qi] grants Weapon +1 Temporary Level. Each shot or [Cudgel] consumes 1 stack
Talent
[Enhanced Artifact]
Old Effect:
+200 Essence Chain DMG
New Effect:
+200 Essence Chain DMG, +50% Soul Strike DMG
[Proficient Trick]
Old Effect:
+50% Soul Strike DMG
New Effect:
When [Essence Chain] hits the same enemy, obtain 1 extra [Qi] stack, up to 2 stacks
Ascension
[Converged Flows]
Old Effect:
Upon killing enemies or dealing DMG with Essence Chain, the next 5 shots consume no ammo
New Effect:
+1 additional Weapon Level per 2 [Qi] stacks
[Ancient Etching]
Old Effect:
A Normal/Rare/Legendary Inscription is added to your weapon, which takes effect when the weapon is enhanced by Essence Chain
New Effect:
Weapon obtains 1 extra Normal/Rare/Legendary Inscription, active only with [Qi] stacks
[Concentrated Essence]
Old Effect:
+3/6/9 temporary Weapon Levels, +2/4/6s duration of Essence Chain. Level 3 Effect: For every enemy affected by Essence Chain, +1 additional temporary Weapon Level
New Effect:
15%/30%/30% chance to gain 2/2/3x stacks when gaining [Qi]. Level 3 Effect: Obtain 1 [Qi] stack when participating in defeating an enemy
[Shifting Stars]
Old Effect:
+25%/50%/75% Lucky Shot chance for the next shot every 3/3/2s. Refresh the cooldown upon defeating an enemy
New Effect:
+3/6/9 [Qi] capacity. Level 3 Effect: +1 [Qi] capacity additionally per 2 Ascension Level
[Aura Protection]
Old Effect:
Increases Max Shield and DMG Resistance after defeating an enemy, up to 5 stacks. Lose stacks when your Shield breaks
New Effect:
Increases Max Shield and DMG Resistance after participating in defeating an enemy, up to 5 stacks. Lose stacks when your Shield breaks
Spiritual Blessing
[Weapon Mastery]->[Primordial Unity](Xing Zhe)
Old Effect:
+200% total bonus from Assaulter, Generalist and Breacher talents. Both weapons equipped share their bonuses
New Effect:
[Qi] capacity doubled. +5% Lucky Shot Chance per Weapon level. At max [Qi]: Shot costs 1/6 [Qi] stacks, for each additional 1 stack cost, +100% this shot's Lucky Shot bonus from this Spiritual Blessing
[Essence Drainer]
Original effect:
+1 extra temporary Weapon Level for every enemy affected by it. For every Weapon Level of the current weapon, +40% Essence Chain DMG
New effect:
-30% Essence Chain cast time. +40% Essence Chain DMG per weapon level
Fixed the description error of Ascension [Flame Forged]
Weapon
[Flowing Light] Adjustments
Weapon Skill Adjustments
Up to 3 charge stages, each stage thrusts forward 5 times
Thrust range: 7m→16m
Charge time: 0.9s→0.7/1.1/1.5s (varies by stage)
Weapon Skill Handling Optimization
Added a reticle UI to show charge progress
Adjusted charge thrust effects and sounds
[Bone Dragon] Adjustments
Base Weapon Stats Adjustments
Base DMG: 680→250
Weapon Mechanics Adjustment
Shoots a gravity orb that pulls in nearby enemies and triggers multiple explosions on hit
Gravity Orb Effect Adjustment
Old Effect:
Continuously pulls in nearby enemies for 1s, then explodes
New Effect:
Continuously pulls in nearby enemies for 2s, with stronger pull, and explodes every 0.5s
Exclusive Inscription Adjustments
Old Exclusive Inscription Effect:
Increased pull strength; enemies pulled to the center of the gravity orb take 100% increased final DMG
New Exclusive Inscription Effect:
Enemies pulled to the center of the gravity orb take 100% increased final DMG
New Exclusive Inscription Added:
Every 3 hits trigger 1 additional enhanced explosion with +100% DMG and +4m AoE
Interface & UI
Added toggle option for Talisman visual and sound effects in the [Talisman] section of the Backpack interface
Added search function for Occult Scroll Gallery
Bug Fixes
Fixed multiple issues in the game
Gunfire Reborn Official Website
Gunfire Reborn Mobile Official Website
Gunfire Reborn Discord
Gunfire Reborn Reddit
