Hello everyone,
We want to thank you all for the awesome feedback we received in these past few days. Based on this feedback we implemented a number of changes to the game, aimed mostly at quality of life and other small issues that could be fixed in a timely manner.
- Adjusted Captain’s resistance to poison to prevent him from being destroyed by the spiders in the caves.
- “New skill points” display error on level up has been fixed. Now properly displays “New stat points”.
- A few spelling errors than went undiscovered during testing have now been fixed .
- Some quest dialogues that were not as clear as we would have liked them to have been adjusted.
- Fixed an issue with the order in which the enemies were entering a combat, causing them to be higher up in queue than designed.
- The special resource used by the followers has been unified under one name: Focus.
- Followers keep basic movement formation when entering the combat. More formations options will be implemented later.
- Anya/Emonora higher starting level (3/4) to make the experience in the dungeon more enjoyable.
- Fixed Area-of-Effect targeting for some enemies.
- Updated Health Bar UI to green for friendly and red for enemy units.
- Fixed chest pickups not opening sometimes when the player was too close to them.
Some changes on this list are only visible with a New Game, because of the way saving works.
More changes are coming, and we did not forget about the local map, we're working to bring that as soon as possible.
There are many more things that were pointed out to us in your feedback, some take more time to implement or are downright design issues that will take some time to be ironed out, but we are taking everything into account, so expect more changes in the future.