A New Character Joins the Roster!
Nancy is a skirmisher who prefers to kite/lead her enemies around while picking them off one by one. Her relatively low health and shield means she prefers to keep the enemy at a distance and use cover whenever possible, but her large accelerant pool gives her huge burst damage potential. I hope players will enjoy her unique play-style!

A New Elite Enemy!
This elite variant will attempt to slow the player with its basic attack and then use its powerful snipe ability. A good time to dodge is when it starts charging up!

Improve Enemy Models and AI!
All units have all been updated from 2D sprites to 3D models, and I think they look much better! Its also a lot more clear where they are aiming.
Enemy units now choose from one of several different AI behaviors and attack patterns available to them depending on the situation. The units shout text to provide information about the tactics they are currently using. Hopefully they will feel dynamic and fun to play against!

Thank you for all the support, and stay tuned for more announcements!
