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Language patch and more is here! (1.3.1.7233)

Hello!

It's been awhile but we just launched our newest patch! This will bring the game up to date with the Switch version and will add two new languages (French and German), a few tweaks and a lot more overall polish to the game.
We're planning one more patch, which we're hoping to release within a couple of weeks. It will primarily contain Spanish localization but probably a few more fixes as well.

Here's our quite long changelog for today's patch.

2020/10/28 - changeset 7233

General

  • Added German and French translations
  • Added a setting that lets the player enable the use of directional inputs for casting magic
  • Added a notification toggle setting for the players total death count
  • Icon for the Magic Staff location is no longer displayed on the map
  • Updated multiple rooms in Ancient Catacombs and the Macic Staff’s location
  • Added a chicken
  • Small fixes to the the Swedish translation
  • Added more electricity in Tower
  • Credits for Kickstarter backers are now displayed in alphabetical order

Fixes

  • Fixed scenarios where the player could venture into areas before they had retrieved the required items for those areas
  • Cleaned up visual errors in the background and environment
  • Re-balanced level design
  • Made it more clear that certain areas require specific items to be accessed
  • Made the inventory more intuitive and easier to navigate
  • Made player abilities more consistent and easy to use
  • Brightness settings are now updated to not impact gameplay and to be easier to understand
  • Cutscenes should no longer be repeated after you've seen them once
  • Certain letters in text should no longer be offset
  • Enemies should no longer teleport upon entering rooms
  • Enemies hitboxes should now better register getting hit
  • Abilities are now more consistent across all boss fights
  • Fixed issues related to respawning with the "quick respawn" option enabled
  • Fixed bug where a "popping" noise would play after a new scene is loaded
  • Fixed issues with NPCs triggering the wrong dialogue
  • Fixed issue where the "Ready To Rumble" achievement wouldn't trigger
  • Zoe should no longer get stuck in her dash animation
  • Fixed issue with darkness not being properly set upon respawn
  • Fixed enemies graphical layer issues
  • Getting off ladders now keeps the direction you were facing
  • Warping no longer triggers death count popup
  • Fixed collision errors in multiple areas
  • Fixed graphical alignments for boss doors
  • Fixed cutscene error at the end of the spirit flame event
  • Fixed so area font now properly supports all special characters
  • Block no longer keeps sliding if you save while pushing it
  • Taking damage no longer prevents your attacks from registering as hits
  • Settings now display their correct values upon first startup of the game
  • Fixed styling errors in multiple areas
  • Fixed bug where Ghost wouldn’t ask you to race
  • Fixed multiple cutscenes where enemies wouldn’t move during camera transitions

If anything is unclear or not working as intended, please let us know :) Thanks everyone for playing!

All the best,
Elden Pixels