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Patch #2 is now live!

Hello!

Patch #2 is here and bringing you lots of small improvements. We've reworked our controller scripts so hopefully they should work better now. Here's the changelog:

2020/07/08 - changeset 6973

General

  • Implemented new animation for Demon enemy making it easier to see when you can attack them
  • Screenshake now triggers properly during lowering water cutscene at Rose Altar and bossfight in Sylvan Temple
  • Boss-jingle now plays as intended in Gloomy Cellar
  • Cohen will now always say his introduction dialogue the first time you talk to him
  • World spawned bubbles can no longer spawn inside of Zoe
  • Wall and ceiling spikes now damages Zoe even if she has her shield ability active
  • Assist mode will no longer spawn you in Vampire rooms
  • Updated DisBlock graphics in Gloomy Cellar
  • After defeating Sir Pent, Zoe is invulnerable to prevent her from dying on the spikes after defeating the boss
  • Trapper projectiles glow now fades out upon impact
  • Demon glow now fades out upon death
  • Keydoors glow now fades out when opened
  • Torches interaction prompts are lowered to make it more clear what you're interacting with
  • Updated Torne's animations
  • Rovio now plays take damage sound when they are attacked
  • Bats glow now fades out upon death
  • You can no longer enter dungeon doors while standing on a bubble
  • Sander projectile now breaks on camera transition
  • Pacifist Mode rose UI now fades out with the rest of the UI
  • Zoe's staff now changes color depending on which magic you have equipped
  • Boss items no longer triggers doors when in Pacifist Mode
  • Entering doors now feels more consistent even when jumping into them
  • Information popup now appears above the black fadeout
  • Entering and exiting the Pacifist Mode select screen now plays a sound effect
  • Cleaned up graphical errors in multiple levels
  • Remapping should now work better for more controller types

Bug Fixes

  • Alferd is now properly aligned with the chest
  • Sander no longer lifts off the ground when attacking
  • Bombwall in Central Alwa now explodes in the correct order
  • Barrels no longer play landing sounds after being destroyed
  • Guardian no longer plays burn sound if they've been defeated
  • Music no longer clips or jumps when transitioning from intro to loop
  • Health pickup lo longer falls through cloud tiles
  • Zoe sprite no longer shakes in the elevator between Town of Westwood and Castle Gardens
  • Skeleton no longer collides with Rovio
  • Fixed bug where you couldn't rebind controller inputs
  • Pausing the game for a long time no longer causes it to freeze or crash
  • Vicar bridge event will no longer trigger twice after returning
  • Book cutscenes now shows the Items tab being selected instead of Map
  • Block no longer breaks during screen transitions if the player is on top of it
  • Player color now stays the same when picking up boss items
  • In the bridge Vicar cutscene, Zoe no longer overlaps the boxes
  • Demon door sound effects are no longer delayed
  • Town doors animations now look correct
  • Picking up boss items while on a bubble no longer causes the animation to play in the air
  • Mire Chimney no longer plays a door sound
  • Tiny altar cutscene in Valley now moves the parallax correctly
  • Health Pickup sprites are no longer cut off
  • Fadeout in the defeating Vicar cutscene no longer flashes
  • Spikeblock no longer breaks when passing Valo, Inhaler and Torne
  • Protector can no longer damage you after they’ve been defeated

Thanks everyone for playing!

All the best,
Elden Pixels