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Patch #1 is now live (Version 1.1.1.6880)

Hello!

Our first patch is now live! It's mostly small fixes but we've done a few tweaks as well. Here's the changelog.

General

  • Increased Torne’s cooldown time
  • Increased Valo’s cooldown time
  • Increased Kloki cooldown time
  • Updated art in book to better fit the pages
  • Idle Hands achievement now triggers on all bosses
  • Decreased range of bubble projectiles
  • Updated cutscenes for the altars in Eydie’s Keep (now it doesn’t show an empty room for 3 seconds)
  • Updated late game cutscenes in Grand Library
  • Desktop screen resolution will now be selected as default when first launching the game
  • Brightness settings screen removed from initial boot (still accessible from settings)
  • Updated Elden Pixels logo in the intro
  • Updated info popup size for completing NewGame+
  • Updated position of Vampire in final dungeon, they should no longer fly through walls
  • Increased HP of The Collector and The Architect
  • Moved Lirod’s position in the intro
  • Chest rewards now move faster
  • Updated Spirit Flame cutscene
  • Beth will now ask you about your gold even if it’s the first time talking to her
  • Updated trigger position for Duck Tale achievement
  • Updated start positions of the blockslide puzzles in Rose Castle
  • Added interaction prompt for the first gravity platforms in Eydie’s Keep
  • Updated Demon’s animations to make it more clear when they’re vulnerable
  • Aligned text in stats screen
  • Updated the art for the key hidden in the wall in Rose Castle
  • Music box now also triggers controller rumble
  • You now get an info popup whenever your max HP increases
  • Updated checkpoint position in Sylvan Temple to prevent softlock
  • Removed door in the gold cave in Central Alwa
  • Added support for localized NPC names
  • Demon enemy no longer drops health

Bug Fixes

  • Player no longer gets stuck if attacking while transitioning into another room
  • Credits now always displays the correct button prompt
  • NewGame+ now triggers the correct cutscene in the final dungeon
  • You can no longer pause during screen transitions, this prevents enemies from freezing
  • Added sound effect when entering final area
  • Main Menu music should no longer stutter
  • Cleaned up misplaced sprites in Monk’s Mire
  • Added collision to prevent falling out of bounds in final area using Incantation of Umbra
  • Selections in Main Menu should no longer flicker
  • Boss door in final area should now properly open in NewGame+
  • Interaction prompt for dungeon doors should now be the same across all doors
  • Zoe should no longer get stuck in an infinite death loop in Gloomy Cellar
  • Mary should no longer appear behind the door in the Valley house
  • Wunderling orb in Central now counts towards the secrets percentage

Thanks everyone for playing!

All the best,
Elden Pixels