FIX
- fixed some shader problems.
- fixed the Realtime shadows.
- fixed Legacy Diffuse Textures.
- fixed transparent UI problems.
- fixed fps problems(improved performance).
- fixed the "Spacewar" problem.
- fixed some "small" problems.
Added
- added craft system.
- added some meshes.
- added FX/SFX effects.
- added details.
- added Zones.
- added Player names(but not input for custom names).
- added Anti-Aliasing.
- added Ambient occulsion.
- added Eye Adaption.
- added Motion Blur.
- added Bloom.
- added Color Grading.
- added Chromatic Abberation.
- added some custom post proccessing effects.
- added some textures.
- added Deferred Shading with linear lighting.
- added Critical error sender.
- added version number to the root folder.
- added steam_app_id to the root folder.
- added Reflection Probes.
- added and reworked Per-pixel lighting (normal maps, light cookies).
- added some "small" assets.
Reworked
- reworked the overall Interface/GUI.
- reworked/customized the overall graphic.
the game should look more beautiful now.
this is almost the final graphic-quality so far(means we are working on it).
- reworked some Light Culling Masks.
- reworked the number per pixels per texture of all textures.(HDR).
- reworked the damage and level system.
- reworked "small" assets.
next patch will be a bigger patch.
we are trying to focus on the gameplay now.
means we are fixing:
- the overall fighting system,
- level system, animations
working on some reworks:
- better graphics
- better UI
and will add ASAP:
- adding AI Soon,
- adding quests soon
- adding classes soon
after the update 0.0.0.7.0 we are waiting for reviews from our testers
to eventually fix something.
version 0.0.1.0.0 will be the last Alpha, the Open Alpha
means everyone who want to test Heir of darkness will get a key for it.
Heir of Darkness is well on schedule
so it may be that the final early access version is already Online-Multiplayer.
have fun.