Some of you all who have played the Lilly Knight game have expressed some concern about the simplified combat system in the game, and we get it. It is simple, and was always meant to be an easy bit of interactive fun as the main character travels from one wild sexual experience to another (and an excuse to watch her physics-based-3D-breasts bounce as she prepares to attack!),
Lilly Knight is an Erotic, Sexy story first and foremost. Our intention was not to build a full-featured RPG game with a few Erotic elements here and there, but to build an amazing Erotic adventure story with some RPG elements. There are TONS (and we mean TONS) of amazing RPG games available on STEAM, but there are not lots of erotic adventure stories of the caliber and quality of Lilly Knight.
While we can't rework the combat system completely overnight, we will be quickly addressing a number of concerns with the system, the primary concern being that the combat system is a bit slow and repetitive and occasionally gets in the way of enjoying the rest of the game. Within the next two days we will patch the game to include these new "Modes" for the combat system:
- "Standard": What is it now.
- "Faster Battles": The same style combat, but the time-meter will move twice as fast. Battles will be much shorter.
- "One-Shot-Kill Everything": The battles still occur, but you take one swipe at the enemy and it's over.
- "Only Fight Bosses, Random Minions will not appear": This one is what it sounds like. You are free to travel from one sexy-scene to the other, and only have to battle the few bosses that are pivotal to the story in the game.
During the game, you will be able to freely switch back and forth amonf these "modes". We will also be introducing an option to have the demon minions always visible on the map (not randomly encountered) to avoid "jump scares" and the random encounter fatigue.
We will be implementing these changes very soon, along with some other bug fixes and requested features, and will then look towards overall improvements to the combat system long term.
Thanks for checking out Lilly Knight, and keep the excellent suggestions and feedback coming!