Brother Justin brings us more good news from the team at Elastic Games:
Greetings, Brothers and Sisters! Happy New Year from everyone here at Elastic Studios!
We are pleased to announce that Last Year Patch 1.0.9 is now available! If you do not see the prompt to update, you may need to restart your Steam client.
With Patch 1.0.9, we’ve made more improvements to your Last Year experience:
1. Fiend Disconnects: Classmates will now receive rewards regardless of Fiends Disconnecting. If a Fiend disconnects, Classmates will be taken to the rewards screen, where they will be awarded with any Tokens earned until that point in the match, and will be awarded Cards/Skins based on how many Classmates were alive at the time of the Disconnect. This is just the first step for addressing this pain point, and we will be looking at more ways to encourage players for continuous play, and discourage players (on both sides of the game) from disconnecting.
2. Optimization: We’ve done another pass of optimization to help improve performance and reduce drops in FPS, specifically when a Fiend spawns in and out of the world. We’ll be continuing to see what other improvements can be made without sacrificing quality of experience.
3. Balancing: We’ve continued to adjust the balance of the game to reduce player pain on both sides of the experience. Here is a list of the most impactful changes we’ve made:
- Proximity Mine feedback is now more accurate.
- The Shocker now has a damage threshold, and will release The Fiend after they receive 30 damage.
- The Flamethrower’s scrap cost has been reduced to 20.
- Explosives now do more damage to Classmates.
- The damage of the additional explosives generated by “Cluster Bomb” has been reduced.
- The activated time for “Speedy Recovery” has been reduced to eliminate “double” uses of the Spell.
4. Bug Fixes: We’ve begun to address certain bugs, prioritizing those that have an effect on gameplay and balance. Here is a list of issues we’ve resolved:
- The Strangler no longer does double damage with his Claw Attack during his Chain Attack cooldown.
- Players are no longer able to create unbreakable barricades on doors.
This is our first patch of many coming in the following days and weeks! We have a lot of changes and improvements we’d like to make, based both on the community’s feedback and our desire to surprise and delight our players!
In the meantime, we would encourage those who may have left a negative review of the title to consider changing it to a positive if our fixes and improvements have addressed your concerns. It’ll take all of us working together to support this title and make it a success, and a few good reviews from solid players goes a long way <3
As stated before, we’re going to continue improving the title, so stay tuned for more updates in the near future. We thank you all for your continued support and patience. We have a lot up our sleeves, and we can’t wait to share with you all the upcoming plans for Last Year!
In that spirit, don’t forget to join our Live Dev Stream Thursday, January 16th at 7-9 PM EST. We’ll be answering questions from the community, hosting our first #DreamTeam match-up, and we may have another surprise or two for the audience!
Speak to you soon, Brothers and Sisters!
Sincerely,
Brother Justin
