The Dev Team has been hard at work to bring you more good news:
Greetings, Brothers and Sisters!
We are pleased to announce that Last Year Patch 1.0.8 is now available! If you do not see the prompt to update, you may need to restart your Steam client.
With Patch 1.0.8, we’ve made more improvements to your Last Year experience:
1. Push to Talk: We’ve introduced Push to Talk functionality to the VOIP system in Last Year. It is on by default, but can be switched to a toggle mode in the Audio Settings, and can be bound to any key on the Keyboard. The toggle mode is especially useful for players using a Gamepad.
2. Fiend Lobby Queue Feedback: We’ve introduced feedback in a Fiend’s lobby to display an estimate of their position in the queue. This can help players better gauge the Fiend lobby wait times.
3. Optimization: We’ve done a second pass of optimization to help improve performance and reduce drops in FPS. We’ve also specifically optimized performance when The Spider spits their Venom ability. We’ll be continuing to see what other improvements can be made without sacrificing quality of experience.
4. Balancing: We’ve continued to adjust the balance of the game to reduce player pain on both sides of the experience, this time with more of a focus on competitive play between expert Fiends and Classmates. Here is a list of the most impactful changes we’ve made:
- Acid now deals damage to incapacitated Classmates.
- The Execution Prompt now appears much sooner after incapacitating a Classmate.
- Hitting Classmates who are gassed now releases them from the gassed state.
- The Damage Reflection effect of “I am Rubber” has been reduced.
- The Bleeding Damage effect of “Bloody Gash” has been reduced.
- The cost of Smoke Bombs has been increased to 12.
- The shotgun has been optimized further to ensure ease of use.
- The damage done to a Classmate when thrown by The Giant is also done to other Classmates when they are hit by the throw.
- The base attack of The Strangler’s Claw attack has been increased to 25, and his health has increased to 230.
- All animation montages stop when triggering a trap, preventing “double trapping.”
- All Fiend abilities no longer “reset” their cooldowns when Spawning Out.
- There is now a small percentage chance (1%) of Legendary Skins dropping for 1-3 Escapes/Kills. The percentages at 4 and 5 Escapes/Kills have been reduced to 5% and 10% respectively.
- The maximum tokens players can earn in a round have been changed to 1600 for killers and survivors. Escape/Victory bonuses have been reduced, but other actions have been increased.
5. Bug Fixes: We’ve begun to address certain bugs, prioritizing those that have an effect on gameplay and balance. Here is a list of issues we’ve resolved:
- Classes are no longer pre-Selected, which resulted in several bugs.
- Fixed infinite hang when a player left a lobby after the match started loading.
- Shotgun hits now register more frequently. This is the first in more planned improvements to this item.
- Fixed Fatal Error Crash while loading into levels.
- Fixed issue on Belltower where Fiends could attack Classmates through the Gear Gates.
- Fixed issue where removing the first lock from the sewers would make the Classmate back into the ambush spot of The Strangler.
- Fixed issue where Kitchen Rescue Room spawned no Classmates during the first phase of the match and removed Kitchen from potential Rescue Rooms when Classmates have reached the Belltower Courtyard.
- Fixed issue where it was difficult to place a trap on the last ledge of the escape sequence in The Belltower.
This is likely the last patch we release before we break for the Winter Holidays. We’ll be monitoring (and playing!) the game during the holidays to see how the meta settles and prepare for what changes and improvements could be made in the New Year. Until then, enjoy the game, and please support our community by being respectful, fair, and by displaying good sportsmanship while playing Last Year.
We thank you for your continued support and patience. We’re all humbled by the outpouring of love and support we’ve received since launch, and we remain committed to growing this title and its community in 2020!
Feel free to head over to the Review Section on our Steam page and let us know how you feel about Last Year, and don’t forget to join our Live Dev Stream tomorrow at 7-9 PM EST for a Sneak Peek at Chapter 2 of the Last Year Universe!
