- New AI introduced for Hard and Itherian realms that should react more opportunistically to the board and the player’s hand.
- Normal Mode AI should not consider Reckless cards as a defensive play anymore
- AI should now properly consider how traps affect cards’ stats
- The attacks from cards triggered by the Chain trait can now overkill
- The Petrify trait activating against targets that cannot be overkilled now properly flips them one stage
- The Lumbering trait now has priority over the Assassin trait
- “Start of turn” traits now activate on the first turn of the match
- Fixed a very rare bug where the AI would softlock when every possible move would have the same outcome
- Fixed a bug where the XP Bar tooltip would be displayed when blocked by other windows
- Fixed a visual bug that could cause the Chain and Rampage texts to appear at the same time under rare circumstances.
- Clarified the Reckless trait’s description to indicate the flip occurs at the start of the next player’s turn
- The T7/T8 limit tooltip now properly disappears when scrolling with the mouse wheel
- Fixed some typos
- News and updates
- Trial of the Gods: Siralim CCG
- Patch 1.0.4 has been released!