Hi,
I hope you’re all enjoying autumn! In this update I mainly cleaned up project files, updated old 3D models, and brought in updates to several packages.
Updates:
- Brought in updates from my proprietary grid system package, which should increase performance a bit.
- Updated Tilt Five SDK to 1.4.0.
- Updated MixCast SDK to 2.5.2.
- Spent a lot of time cleaning up the assets in the project, reducing the size around 60%. This probably won't affect the game size, just a win for me as a developer!
- I removed a lot of old asset packs I had, some of which contained models I was currently using. Those models have been updated.
- Changed the D20 layout to align with the standard D&D D20 layout.
- Fixed dice roll number inconsistency with visible dice value.
- Reverted a change made for the rain tool that was made for a client-enforced demo requirement.
- Added a light to the campfire.
- Updated two pot models.
- Updated the watchtower model.
- Updated two brazier models.
- Updated the stone tower model.
- Updated a cobblestone tile material.
- Updated the wood pile models.
I had to work around a couple obstacles while completing this update, including my new laptop having to be replaced. The unfortunate thing about building Battle Map Studio on a new machine, is that it takes around 2 hours to build the asset library, and another hour to build the executable. Since I support Windows and macOS, it took over 6 hours to prepare a build . . . Thankfully subsequent builds don't take too long. 😩
Finding and replacing the now deprecated models also took longer than I expected, but I’m happy with the new models. Thankfully, after removing all of those unused assets I had in the project, working in the Battle Map Studio felt a lot faster.
For the next update, I want to add in voxel mode so you can work in 3D block coordinates! I’ll probably continue development with Ultraleap, too.
Enjoy!
Bradley